Page 1 of 2
Turtleneck
Posted: Sun May 18, 2014 5:27 am
by xxdanbrowne
I'm going for a kind of woollen turtleneck type of sweater. I'm not sure what the settings on the falloff map should be to simulate wool or else if it needs something else like another layer...

Re: Turtleneck
Posted: Sun May 18, 2014 11:17 am
by ROUBAL
Displacement in Octane 2.0 should bring interesting results for this kind of fabric.
Re: Turtleneck
Posted: Mon May 19, 2014 1:31 pm
by Seekerfinder
Hi xxdanbrowne,
Good UV mapping there (at least on my iphone screen!). What did you create that in? I agree with Roubal re displacement but even the bumps here look good. Would love to see that in sunlight...
Seeker
Re: Turtleneck
Posted: Tue May 20, 2014 3:05 am
by xxdanbrowne
Seekerfinder wrote:Hi xxdanbrowne,
Good UV mapping there (at least on my iphone screen!). What did you create that in? I agree with Roubal re displacement but even the bumps here look good. Would love to see that in sunlight...
Seeker
Thanks. The initial base mesh I pulled off of the surface of a pre-existing model (which you can see in the scene). I sculpted it in zbrush and UVd it in UVLayout.
The bump is set at a power of ten and scaled way down.
I think, however, it still looks way too CG so I'm going to experiment with adding a thin layer of very short fibermesh on top and shine it up with a high spec glossy material to see if I can get a wool look...
Re: Turtleneck
Posted: Tue May 27, 2014 2:51 pm
by Seekerfinder
xxdanbrowne wrote:Seekerfinder wrote:Hi xxdanbrowne,
Good UV mapping there (at least on my iphone screen!). What did you create that in? I agree with Roubal re displacement but even the bumps here look good. Would love to see that in sunlight...
Seeker
Thanks. The initial base mesh I pulled off of the surface of a pre-existing model (which you can see in the scene). I sculpted it in zbrush and UVd it in UVLayout.
The bump is set at a power of ten and scaled way down.
I think, however, it still looks way too CG so I'm going to experiment with adding a thin layer of very short fibermesh on top and shine it up with a high spec glossy material to see if I can get a wool look...
Thanks for sharing xx (I'm just starting 'UV school' now). Can't wait to see some closeups of that.
Seeker
Re: Turtleneck
Posted: Tue May 27, 2014 6:47 pm
by dionysiusmarquis
Its a little off topic but this is the most awesome fabrics render solution:
Reading:
http://www.mitsuba-renderer.org/devblog ... al-papers/
Video:
[youtube]
http://www.youtube.com/watch?v=NG5C_a6rxrY#t=40[/youtube]
Re: Turtleneck
Posted: Tue May 27, 2014 6:59 pm
by gordonrobb
That's flippin' amazing

Re: Turtleneck
Posted: Tue May 27, 2014 10:45 pm
by Seekerfinder
[quote="dionysiusmarquis"]Its a little off topic but this is the most awesome fabrics render solution:
Reading:
http://www.mitsuba-renderer.org/devblog ... al-papers/
Video:
Wow. Impressive stuff!! I was actually at Siggraph in 2012, but don't remember seeing this dude. Wonder what it was rendered in.
I love where this industry is going. More and more specialized.
Seeker
Re: Turtleneck
Posted: Tue May 27, 2014 10:57 pm
by ROUBAL
I can't imagine the number of polygons...
Re: Turtleneck
Posted: Tue May 27, 2014 11:13 pm
by dionysiusmarquis
Seekerfinder wrote:Wonder what it was rendered in.
http://www.mitsuba-renderer.org/
ROUBAL wrote:I can't imagine the number of polygons...
These are not polygons, its done by voxelization and anisotropic scattering. Its a volumetric render method. I'm a big fan of the mitsuba guys. They always do stuff the most impressive way.
@xxdanbrowne: I didn't mean to invade your topic
