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Yet another interior. I love it :)

Posted: Fri May 16, 2014 2:19 am
by PAQUITO
So these are the last images produced by me. I know, they are still noisy...
DL/Diffuse 8 bounces.

Re: Yet another interior. I love it :)

Posted: Fri May 16, 2014 2:30 am
by Kenji_Wong
Nice!

Re: Yet another interior. I love it :)

Posted: Fri May 16, 2014 2:34 am
by Kenji_Wong
Hi, I wonder if you could help me. My render just don't come out looking as photo-realistic as yours. Sometimes it looks better and sometimes it don't. Is it something to do with the lighting? I've tried moving the lighting and change the hdr but it just doesn't work.

Desperately need help.

Re: Yet another interior. I love it :)

Posted: Fri May 16, 2014 2:40 am
by PAQUITO
Could you post your image so I can check it?

Re: Yet another interior. I love it :)

Posted: Fri May 16, 2014 4:57 am
by Kenji_Wong
Here are a few of my work of practice.
I'm using DeForce GTX650 i7 rendered at 2500 max samples 1240 x 840 Direct Lighting

Thanks

Re: Yet another interior. I love it :)

Posted: Fri May 16, 2014 5:01 am
by glimpse
overall I really dislike DL renders, as even from first sight without getting to deep You could usualy sence smth is fishy with colors..- they just don't work.

but here, PAQUITO, the last pic looks very nice. Yeah maybe the noise too much when You look closelly, but at least colors don't give it up CG'ness too soon =)

Re: Yet another interior. I love it :)

Posted: Fri May 16, 2014 6:56 am
by xxdanbrowne
@Paquito: Me gustan mucho tus imagenes Paquito. Muy realistico. Bravo.

@Kenji: I'm guessing the model that didn't come out very nice maybe doesn't have enough resolution in it?
Maybe try adding more subdivisions to it to see if that works?

It's also possible that if you made the models yourself and e.g. extruded that the UVs are a bit stretched. If that's the case you might want to re-UV things and then re-project the textures?

Last: maybe you're using a bunch of mesh emitters? They can take a long time to clear up. Maybe you want to use HDR lighting or texture lighting instead of mesh emitters?

That's about the three main things I can think of.

Re: Yet another interior. I love it :)

Posted: Fri May 16, 2014 3:23 pm
by PAQUITO
Kenji, I honestly don´t see nothing wrong with your renders. It´s all about making nice looking materials, an interesting camera shot and some photoshop work. This is what I got from one of your images.

xxdanbrowne: Are texture emitters better than plain blackbodies? Can you expand the information a bit?

Re: Yet another interior. I love it :)

Posted: Fri May 16, 2014 3:54 pm
by xxdanbrowne
PAQUITO wrote: xxdanbrowne: Are texture emitters better than plain blackbodies? Can you expand the information a bit?
I'm trying to find the thread where I read that but I can't find it. I vaguely recollect that it might be Roeland that gave the explanation.

I'm struggling to remember the exact words so I may be a bit off in my explanation: I think there are two main slow downs using mesh emitters.

The first is using mesh emitters at all vs texture emitters.
The second is using mesh emitters with complex geometry.

Re: Yet another interior. I love it :)

Posted: Fri May 16, 2014 10:49 pm
by PAQUITO
That would be awesome if you can find that info. I´m very interested in that.