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Rendering (OTOY Octane Render) VS Real Time Unreal Engine 4
Posted: Sun May 11, 2014 11:30 am
by Elvissuperstar007
Swedish Apartment in Real Time 3D - WIP - Rendering (OTOY Octane Render) VS Real Time (Unreal Engine 4)
https://vimeo.com/93246664
Re: Rendering (OTOY Octane Render) VS Real Time Unreal Engine 4
Posted: Sun May 11, 2014 10:02 pm
by gristle
Is the lighting in Unreal pre calculated/baked?
Re: Rendering (OTOY Octane Render) VS Real Time Unreal Engine 4
Posted: Mon May 12, 2014 12:31 am
by Rikk The Gaijin
Nice comparison. The line between real-time and pre-rendered is blurrier every year.

Re: Rendering (OTOY Octane Render) VS Real Time Unreal Engine 4
Posted: Mon May 12, 2014 1:53 am
by coilbook
Very nice video. Do you remember your kernel type in octane and how many samples. I don't see any noise. Unreal is a cool idea to creat cg animation without waiting time.
Re: Rendering (OTOY Octane Render) VS Real Time Unreal Engine 4
Posted: Mon May 12, 2014 7:19 am
by gabrielefx
cool!
Luminon 4.5 does the same job
Re: Rendering (OTOY Octane Render) VS Real Time Unreal Engine 4
Posted: Mon May 12, 2014 8:19 am
by Rikk The Gaijin
gabrielefx wrote:cool!
Luminon 4.5 does the same job
From what I saw on YouTube, the quality of Luminon is far below Unreal Engine... Il looks like Playstation Home...
Re: Rendering (OTOY Octane Render) VS Real Time Unreal Engine 4
Posted: Mon May 12, 2014 9:17 am
by mbetke
Indeed Lumion is a lot behind if you look at interiour calculations. They also still only support single GPU for movie rendering.
I got the v4 for free but I won't upgrade to v5.
It would be nice to compare between Brigade 3.0 and Unreal Engine 4. I guess Brigade 3 can do the same like Lumion but with much more visual power and caluclation speed.
Re: Rendering (OTOY Octane Render) VS Real Time Unreal Engine 4
Posted: Mon May 12, 2014 9:43 am
by Rikk The Gaijin
mbetke wrote:It would be nice to compare between Brigade 3.0 and Unreal Engine 4. I guess Brigade 3 can do the same like Lumion but with much more visual power and caluclation speed.
Brigade can do much more than that, as it's basically a super-optimized version of Octane DL kernel
Re: Rendering (OTOY Octane Render) VS Real Time Unreal Engine 4
Posted: Mon May 12, 2014 2:03 pm
by coilbook
How do you buy Brigade 3? And can you use it as a renderer for 3ds max Thanks
Re: Rendering (OTOY Octane Render) VS Real Time Unreal Engine 4
Posted: Mon May 12, 2014 4:13 pm
by voon
It looks impressive, sure. But game engines tend to cheat ... prerendered occlusion maps etc, so it can't really be compared. What hardware was in use?