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Playing with Godrays

Posted: Fri May 09, 2014 7:10 pm
by Ron
I wanted to see how light can be made visible in Octane. I played with Ahmeds demo scenes and used that on my latest interior scene. Tweaking position and scale of the fog-box in addition of adjusting the scale of the fog shader gave this results (5000 samples PT, render time 34 min).

Ron
Octane_Jori_Loft_0007_CR.jpg
Octane_Jori_Loft_GodRays_0008_CR.jpg

Re: Playing with Godrays

Posted: Sat May 10, 2014 1:13 am
by prehabitat
Excuse me if this is a silly question - would the edges of the god rays be more defined if the render was left to cook for longer?

Re: Playing with Godrays

Posted: Sat May 10, 2014 2:28 pm
by Ron
prehabitat wrote:Excuse me if this is a silly question - would the edges of the god rays be more defined if the render was left to cook for longer?
No silly question at all! What I found out so far is that it seemes that the definition depends on the angle of the camera to the fog-box. With a frontal view the edges come through the most. But I am still experimenting with it and learning bit by bit.

I did not get acceptable results with the other godray sample in Ahmeds demo collection. With the fog-sphere tied to the camera I only got weird circular patterns but no rays at all.

Ron