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Feature Request: Object Masking

Posted: Fri May 09, 2014 12:43 pm
by electric_eric
Is there a possibility of object masking becoming a feature any time soon?

It would be great if there was something like Lightwave's native 'Matte Object' which removes an object from the rendered alpha channel.

Cheers

Re: Feature Request: Object Masking

Posted: Fri May 09, 2014 2:15 pm
by MrFurious
Lets not forget Surface Masking ;)

Re: Feature Request: Object Masking

Posted: Fri May 09, 2014 3:41 pm
by gordonrobb
Help me out. What is you're trying to do that you want an object not to be in the alpha?

Also, what do you mean by surface matting? Can't you already do that?

Re: Feature Request: Object Masking

Posted: Sat May 10, 2014 1:56 am
by geo_n
Maybe surface id and object id will be implemented in v2. This will be more versatile. So far some support with buffers already.

Image

Re: Feature Request: Object Masking

Posted: Mon May 12, 2014 11:24 pm
by electric_eric
gordonrobb wrote:Help me out. What is you're trying to do that you want an object not to be in the alpha?

Also, what do you mean by surface matting? Can't you already do that?
Lightwaves native 'matte object' settings act almost like a boolean in the alpha channel, great for rendering separate passes of objects that are partially obscured by another. It would be brilliant if we could have something similar in octane.

Re: Feature Request: Object Masking

Posted: Wed May 14, 2014 1:29 am
by MrFurious
with that buffers image, a couple things don't look right. Check out the reflections buffer, seems to be showing more than just reflections. Also the AO buffer, one side of the tape is completely black.