Page 1 of 1

Bathroom Architectural Rendering Tutorial

Posted: Wed May 07, 2014 3:10 pm
by str9led
Hi, another project of Octane, this time the bathroom, I hope you like it;)

here you have a link to the settings that I've used,
http://blendervisual.blogspot.com/2014/ ... ender.html

Image
Full resolutionhttp://fav.me/d7hdh1s

Image
http://fav.me/d7hdgvj

Image
Full resolutionhttp://fav.me/d7hdgiu

Image
Full resolutionhttp://fav.me/d7hdgmb

Image
Full resolutionhttp://fav.me/d7hdgm5

Image
Full resolutionhttp://fav.me/d7hdglf

Image
Full resolutionhttp://fav.me/d7hdiic

Re: Bathroom Architectural Rendering Tutorial

Posted: Wed May 07, 2014 4:29 pm
by Seekerfinder
Wow..... Great renders! Clever use of light.

I have yet to look at your render settings, but is there any post on these?

Seeker

Re: Bathroom Architectural Rendering Tutorial

Posted: Wed May 07, 2014 4:59 pm
by kavorka
A quick comment, the wood under the sinks has weird shading. It looks like you need to either add more geometry (bevel edges) or turn smoothing off on that material. Light would never reflect off of them like that.

Re: Bathroom Architectural Rendering Tutorial

Posted: Wed May 07, 2014 6:36 pm
by str9led
Seekerfinder wrote:Wow..... Great renders! Clever use of light.

I have yet to look at your render settings, but is there any post on these?

Seeker

so slightly modified a couple of images generated with octane, but the first render is 100% octane no post,
kavorka wrote:A quick comment, the wood under the sinks has weird shading. It looks like you need to either add more geometry (bevel edges) or turn smoothing off on that material. Light would never reflect off of them like that.
from the beginning I thought so too, and don't forgot to accept modifier array. so it seems to me that hence the error, just do not I could set the good material of water in the tub with the daylight system, much better work out of the path of the trace but the time length is rendering. Sorry for my bad English