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Diffuse material - matte issue.

Posted: Tue May 06, 2014 9:46 pm
by electric_eric
Hi,

I'm not sure if my understanding of the 'matte' option in the diffuse shader is correct but I assumed it should work in a similar way to the native 'matte object' setting in object render properties... Having matte checked should make it invisible to the alpha channel right? (or is this simply a 'block colour' setting?)

I have matte checked in the material node but the object is still rendering in the alpha channel.

Any advice on this gratefully received.

Cheers

Re: Diffuse material - matte issue.

Posted: Thu May 08, 2014 11:32 pm
by FrankPooleFloating
Essentially, it is a shadow catcher right now. I'm fairly certain that the Octane has our desire for ability to mask stuff on their short list.. They are on it. Maybe not in 2.0, but likely in 2.x...

Re: Diffuse material - matte issue.

Posted: Fri May 09, 2014 12:39 pm
by electric_eric
Thanks for clearing that up...didnt know we had a shadow catcher. That makes sense now.

Time for a 'masking' feature request ;)