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camera aperture/ DOF inverted issue
Posted: Sat May 03, 2014 10:37 am
by 3dworks
there is an issue with the camera aperture working in inversed mode as expected in a real camera. a low aperture number like 0.8 should result in a very shallow DOF, whereas a number like 16 should result in a very deep area in focus.
Re: camera aperture/ DOF inverted issue
Posted: Sat May 03, 2014 11:51 am
by UnCommonGrafx
octane is opposite, yes.
You want this, though, as it will allow you to use the lw camera's settings to control both renderers' camera:
I did not create this file and I am remiss in not knowing the gentleman's name. However, the original post is on this site.
Re: camera aperture/ DOF inverted issue
Posted: Wed Jul 16, 2014 7:42 am
by 3dworks
thanks for the tip!