A couple of questions that aren't in the faq
Posted: Tue Feb 02, 2010 12:31 am
The price is great for such a product but I have a couple of questions that aren't in the faq and for me are very important.
When will wsad/fps walkthrough be supported? (beta/1.0)
I know you said it depends on opencl evolution but I need at least a guess if the opencl will be available in the final version. (I have a 9600gt that works great if pixelation is enabled so I need and upgrade and I'd like a 5890 but if it takes half a year to use opencl in octane I'll hold on until 380)
and the most important one:
Will there be exporters in the final version?
I know reimporting only the geometry is an elegant solution but only avoids the obvious problems. I think some form of integration with the modeling software is essential for a mature package.
I know radiance did photomontages so he knows it's very hard to match the angle correctly. With the propper tools and plug-ins of your favorite program it gets easier but in order to take advantage of that you need the camera with the exact parameters and sadly the .obj doesn't help. Besides, even if you only need to reload the geometry, sometimes it's more comfortable to do an export.
Ideally it would have a tight integration with blender and/or max, C4d (since a lot of the users here use it) in which it can be used like vray rt. Just imagine a window in which you see the full rendered scene constantly as you adjust the lighting, geometry and materials. Actually the lighting in realtime would be extremely useful (I'll keep saying that until I hear you guys are working on that).
When will wsad/fps walkthrough be supported? (beta/1.0)
I know you said it depends on opencl evolution but I need at least a guess if the opencl will be available in the final version. (I have a 9600gt that works great if pixelation is enabled so I need and upgrade and I'd like a 5890 but if it takes half a year to use opencl in octane I'll hold on until 380)
and the most important one:
Will there be exporters in the final version?
I know reimporting only the geometry is an elegant solution but only avoids the obvious problems. I think some form of integration with the modeling software is essential for a mature package.
I know radiance did photomontages so he knows it's very hard to match the angle correctly. With the propper tools and plug-ins of your favorite program it gets easier but in order to take advantage of that you need the camera with the exact parameters and sadly the .obj doesn't help. Besides, even if you only need to reload the geometry, sometimes it's more comfortable to do an export.
Ideally it would have a tight integration with blender and/or max, C4d (since a lot of the users here use it) in which it can be used like vray rt. Just imagine a window in which you see the full rendered scene constantly as you adjust the lighting, geometry and materials. Actually the lighting in realtime would be extremely useful (I'll keep saying that until I hear you guys are working on that).