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Interior Design

Posted: Tue Apr 29, 2014 2:16 am
by pavel
Hello guys, here are 3 renders created for a job i am working on. I have used Path Tracing, 16000 samples, 1920:1024 and each image took about 6 hours to render with 1 gtx 780 gpu. Please give me your feedback.

Cheers

Re: Interior Design

Posted: Tue Apr 29, 2014 5:46 pm
by Ron
Nice work. What's the problem with the landscape?
What kind of post production did you do if any.

Cheers - Ron

Re: Interior Design

Posted: Wed Apr 30, 2014 6:46 am
by pavel
Just a little bit of photoshop. The trees are washed up and i tried to fix that up in photoshop but messed it up. The landscape is a plane which i have placed outside of the room, but when i corrected the white balance on the octane camera, the landscape image turned blue and overexposed. Anyway i re-rendered with just the hdri (no backplate) and it looks better. I have also added some bloom and glare for the ceiling lights.

I am now rendering the room again, because the furniture scale was too big. I had to measure it using a cube and re-adjust it.

Re: Interior Design

Posted: Wed Apr 30, 2014 7:57 pm
by Bendbox
I'm really liking the last image, your changes added a lot!

Re: Interior Design

Posted: Thu May 01, 2014 12:05 am
by pavel
Thanks. In my last message i wanted to say "now rendering" instead of "not rendering". Anyway, here is the rescaled furniture (correct scale). This time i have used PMC with max rejects 1000, 16000 samples, max depth 100 and it rendered for 15 hours (i was out of town, so i just let it render.) I thought that the quality would be better if i use PMC with max rejects 1000 instead of PT, but the quality seems to be the same...maybe PT a little better.

ps: the armchairs are sculpted in cinema4D. Didn't like anything from evermotion and their models are low poly (for my tastes)

Re: Interior Design

Posted: Thu May 01, 2014 1:45 pm
by Bendbox
Furniture looks much better to scale. In my personal opinion, I wouldn't use PMC unless you've got a lot of glass and caustic calculations that need to happen. PMC is much better suited for that. Otherwise, you're just using an engine that will take longer to converge.