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render times

Posted: Wed Oct 13, 2010 4:42 pm
by spigolo
Hello ,
I was trying my first render with Octane.
A rendering of an interior restaurant.
Unfortunately the lighting is made of small emitters.
I tried them for the first time and I have a couple of questions:

1 first I couldn't get a similar result to the one in the picture attached with emitters and direct light.
Emicters seems to light a bit the scene in DL, but they don't cast light as they are supposed to.
Do they work with Direct lighting or no?

2 In Pathtracing the behaviours of light is the one expected but after 2 hours (16000 samples)
the pictures is at the level you see.
Is this a normal rendering time or is due to the actual stage of developement or am I doing something wrong?

Thanks

Re: render times

Posted: Wed Oct 13, 2010 5:11 pm
by Carl S.
What is your hardware?

Re: render times

Posted: Wed Oct 13, 2010 5:24 pm
by spigolo
win 7 64 bit
480 gtx
4 gb of ram on a quad q 6600

Re: render times

Posted: Wed Oct 13, 2010 6:57 pm
by pixelrush
Seems like a long time for that result.
Are the emitters really simple or do they have many polys?
Really simple like a plane will work fastest.

Re: render times

Posted: Wed Oct 13, 2010 8:41 pm
by 8Eggar8
Hey,

Is there a topic yet where people post their sample rates on a benchmark scene?
Just to see the comparision between cards/configurations?

Re: render times

Posted: Wed Oct 13, 2010 9:19 pm
by spigolo
Emitters are not single plane, but they are very simple like 12 poly per emitter (they are half sphere with few sides streched on the y axes). in order to have a better distribution of the light.

Re: render times

Posted: Thu Oct 14, 2010 12:33 am
by pixelrush
hmmm not sure whats happening there.
It would seem to be very noisy for 16000 samples done.
I think radiance would have to give a tech answer for that one.
You checked to make sure there arent any doubles in there or any light covers and reflectors complicating things?

Re: render times

Posted: Thu Oct 14, 2010 4:35 am
by DayVids
My only suggestion might be to increase their power, and play with gamma curve/exposure.

Seems awfully noisy to me for that many samples from pre 2.3 v5.

Re: render times

Posted: Thu Oct 14, 2010 11:45 am
by Chris
Are all your emitter objects one object each? If so, try to make them all one object.

Re: render times

Posted: Fri Oct 15, 2010 4:33 pm
by radiance
it's definately an issue, this should not take more than 20 minutes imo on a GTX480.
Can you share the scene with me ? zip it up and mail it ? info@ our domain name...

Thanks,
Radiance