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Lights and ambiant occlusion

Posted: Fri Apr 25, 2014 3:17 pm
by marchermitte
Hello there!
I noticed something odd (maybe someone can confirm) Light seem to be taken into account by the ambiant occlusion in the direct lighting kernel. I had a box light in a stair and there was this dark area around the light, same square shape. It took me a while to realise that even with 0% opacity and/or unseen by camera, It was the light casting ambiant occlusion onto the walls.
If this is the case, any chance that could be corrected ?

Thank you!

Re: Lights and ambiant occlusion

Posted: Fri Apr 25, 2014 3:29 pm
by PAQUITO
can you post a picture of it?

Re: Lights and ambiant occlusion

Posted: Sat Apr 26, 2014 12:32 am
by marchermitte
Here it is. replacing the box light by a quad light, slightly higher, fixes the problem

Image