Armadyne / Elysium Inspired Breakdown/Animation
Posted: Thu Apr 17, 2014 6:23 pm
Alright! So here is the breakdown of my Armadyne / Elysium Inspired Drone. It also includes the animation that i did render the last few days. The animation is really short because of render times between 19-48 minutes for the frame. I hope you like it!
The main problem was subframe motion blur @ 36 times. Since the geometry count is rather high and octane had to load the scene 36 times (because of the sfmb) for each frame, i did get those bad render times. Can't wait for object motion blur with Octane 2.0. I also need to mention that i only had one 780GTx to realise this project wich definitely also played a big role.
Software: Cinema 4D (Modelling, Animation), Octane Renderer (Render Engine), After Effects (Postwork)
Octane Render Settings: Pathtracing @ 50 maxsamples x 36 subframes (motion blur) = 1800 samples per frame
System: i72600, 1x 780GTX(3GB Ram), 16GB Ram
Music: Avicii - Levels (iNeXus Remix)
The main problem was subframe motion blur @ 36 times. Since the geometry count is rather high and octane had to load the scene 36 times (because of the sfmb) for each frame, i did get those bad render times. Can't wait for object motion blur with Octane 2.0. I also need to mention that i only had one 780GTx to realise this project wich definitely also played a big role.
Software: Cinema 4D (Modelling, Animation), Octane Renderer (Render Engine), After Effects (Postwork)
Octane Render Settings: Pathtracing @ 50 maxsamples x 36 subframes (motion blur) = 1800 samples per frame
System: i72600, 1x 780GTX(3GB Ram), 16GB Ram
Music: Avicii - Levels (iNeXus Remix)