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Oc2.x - Render pass: option to render BW mask?

Posted: Fri Apr 11, 2014 6:21 pm
by linvanchene
edited and removed by user

Re: Oc2.0 - Render pass: option to render BW mask?

Posted: Fri Apr 11, 2014 8:04 pm
by stratified
Hi,

Render passes will be shipped in 2.x not 2.0. That being said, we can add a BW mask it's not too much work.

cheers,
Thomas

Re: Oc2.0 - Render pass: option to render BW mask?

Posted: Fri Apr 11, 2014 8:17 pm
by ROUBAL
+1 ! I was wondering about the same thing few days ago !

Re: Oc2.x - Render pass: option to render BW mask?

Posted: Fri Apr 11, 2014 9:32 pm
by dawe
i rather se a multi matte pass like in vray. more efficient to get three masks in one rgp mask.

//daniel

Re: Oc2.x - Render pass: option to render BW mask?

Posted: Fri Apr 11, 2014 11:41 pm
by Rikk The Gaijin
To be fair, on the current version, it takes 5 seconds to export a png with alpha, and create a b/w mask in Photoshop...

Re: Oc2.x - Render pass: option to render BW mask?

Posted: Sat Apr 12, 2014 1:56 am
by linvanchene
edited and removed by user

Re: Oc2.x - Render pass: option to render BW mask?

Posted: Sat Apr 12, 2014 3:30 pm
by Rikk The Gaijin
tl;dr