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Elysium Inspired
Posted: Thu Apr 10, 2014 11:56 pm
by CurseStudio
Re: Elysium Inspired
Posted: Fri Apr 11, 2014 12:10 am
by acc24ex
awesome, texturing and all .. the close up of the logo was bump texture or geometry?
Re: Elysium Inspired
Posted: Fri Apr 11, 2014 12:53 am
by CurseStudio
The close up was bump actually. The texture was really really small and its only a jpg. This is why you have some jpg artifacts on it. I should draw it in illustrator to get it completly clean. This was an early shot and the rendering time was 5 minutes. So i did not care to much. :[
Re: Elysium Inspired
Posted: Fri Apr 11, 2014 8:52 am
by djart
Very nice work and materials. Do you plan to make some animations of it?
cheers,
djart
Re: Elysium Inspired
Posted: Fri Apr 11, 2014 11:06 am
by CurseStudio
Yep, thats the plan. I'm not sure when exactly. I wanna build the environment for the animation in 3D as well and this can definitely take a bit.
Re: Elysium Inspired
Posted: Fri Apr 11, 2014 11:30 am
by Silverwing
Really great work there.
Like it a lot. Nice modeling and Texturing! Keep up the great work.
Love Sci Fi!
Cheers,
Raphael
Re: Elysium Inspired
Posted: Fri Apr 11, 2014 12:07 pm
by mustardseedsg
Beautiful!
Which shot took 30mins?
Re: Elysium Inspired
Posted: Fri Apr 11, 2014 12:11 pm
by CurseStudio
The last one because of the lights that are reflecting on the metal. I did not test it really so i just had it render for 30 minutes (Pathtracing with 200 samples @ 36 subframe motion blur). For the animation i will test it further to optimize the render time.