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OctaneRender™ for LightWave™ 2.0 preview

Posted: Mon Apr 07, 2014 12:50 pm
by juanjgon
Hello folks,

In this thread I am going to post information about the new features of OctaneRender™ for LightWave™ 2.0 along the development process.

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Mon Apr 07, 2014 12:51 pm
by juanjgon
First one: Displacement mapping, really awesome !!!

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Mon Apr 07, 2014 1:06 pm
by vpii
That is going to be really great.

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Mon Apr 07, 2014 2:53 pm
by Escelce
A really excellent addition. Cant wait to see more and thanks again for all the hard work on this.

-Steve

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Mon Apr 07, 2014 4:28 pm
by vipvip
very promising... thanks for this thread
as you said "awesome", i gather the computing-time for the displacement ( it seems we can talk about micro-displacement, considerating your example ) is near realtime, no ?
Does this process require a lot of GPU memory to obtain such fine details ?

***edit***
after detailing the screenshot :), it seem to be 40mb used, which is low

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Mon Apr 07, 2014 4:48 pm
by gordonrobb
Awesom. Can I confirm that unlike normal displacement, this does not need to have the polys to support it? ie lots of subdivision levels?

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Mon Apr 07, 2014 4:51 pm
by FrankPooleFloating
Juanjo buddy, you aren't going to be posting only one image a day, are you? That would just be cruel. More please. And step on it! :lol:

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Mon Apr 07, 2014 5:00 pm
by juanjgon
Other example, with only one quad polygon, all working in real time :)

-Juanjo

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Mon Apr 07, 2014 5:28 pm
by FrankPooleFloating
Holy shit!.. You have to be effing kidding me!... Juanjo, we do not need to have subpatch at all? This all happens in GPU with little memory hit?

*mind races with possibilities*

Re: OctaneRender™ for LightWave™ 2.0 preview

Posted: Mon Apr 07, 2014 5:36 pm
by juanjgon
FrankPooleFloating wrote:Holy shit!.. You have to be effing kidding me!... Juanjo, we do not need to have subpatch at all? This all happens in GPU with little memory hit?

*mind races with possibilities*
Yes, you don't need a subpatch object and memory hit is really low ;)

-Juanjo