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Sphere light radius appears wrong

Posted: Wed Apr 02, 2014 9:12 am
by cybernoid
Firstly this is with Octane 1.20 so not sure if its been fixed already...

I noticed if I create an Octane sphere light and a normal sphere primitive of the same radius they appear to come out as different sizes in practice? Both in the render and their representations in the 3dsmax viewports.

(I was trying to compare an Octane sphere light versus a sphere mapped with an emission material out of interest)

Re: Sphere light radius appears wrong

Posted: Wed Apr 02, 2014 10:05 am
by dawe
in latest releas, Octane Spere light is diameter while a geo sphere is radius

//dw

Re: Sphere light radius appears wrong

Posted: Wed Apr 02, 2014 11:47 am
by cybernoid
Ah ok length == diameter. Doh makes sense... thanks :-)