Info Channel Kernel Suggestion
Posted: Wed Apr 02, 2014 5:22 am
I like that there is a Geometric Normals vs Shading Normals output, and I realize that the difference is smoothing (or is there more?)
My proposition is that it include normals from the textures/materials so that we may debug textures here too. I would find this particularly useful when needing to find a good correct scale for normal maps on my materials and not have to wait for a shaded preview to see where they are. Usually map sizes are very out of range, especially with real-world texture coordinates and are hard to find a decent scale, taking much longer than necessary.
My proposition is that it include normals from the textures/materials so that we may debug textures here too. I would find this particularly useful when needing to find a good correct scale for normal maps on my materials and not have to wait for a shaded preview to see where they are. Usually map sizes are very out of range, especially with real-world texture coordinates and are hard to find a decent scale, taking much longer than necessary.