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Info Channel Kernel Suggestion

Posted: Wed Apr 02, 2014 5:22 am
by profbetis
I like that there is a Geometric Normals vs Shading Normals output, and I realize that the difference is smoothing (or is there more?)

My proposition is that it include normals from the textures/materials so that we may debug textures here too. I would find this particularly useful when needing to find a good correct scale for normal maps on my materials and not have to wait for a shaded preview to see where they are. Usually map sizes are very out of range, especially with real-world texture coordinates and are hard to find a decent scale, taking much longer than necessary.

Re: Info Channel Kernel Suggestion

Posted: Wed Apr 02, 2014 5:57 am
by Rikk The Gaijin
profbetis wrote:My proposition is that it include normals from the textures/materials so that we may debug textures here too.
If you select Shading Normals and click on "Bump and normal map" checkbox, in theory the bump map/normal map should appear.
However, if you have a Mix material assigned, the maps will not show up for some reason. (bug?)

Re: Info Channel Kernel Suggestion

Posted: Wed Apr 02, 2014 6:35 am
by profbetis
Hmmmm, I am using the 3DS MAX plugin which doesn't appear to have this option. Perhaps it was in an update to the standalone program that hasn't yet propagated to the plugin. :?

Re: Info Channel Kernel Suggestion

Posted: Wed Apr 02, 2014 8:16 am
by Rikk The Gaijin
Ah, I don't use plug-ins, I was referring at the standalone version.

Shading normals and other info channels bug

Posted: Sat Aug 02, 2014 5:48 am
by L_E_X
Hello. Help me to decide problem please. I have 3d model of tree - it have leaves -planes with alfa transparency for the shape. Shading normals mode - renders only planes -not alfa through. Same problem on all channels by render info kernel.