Saving out a linear exr in 1.31... bug?
Posted: Sun Mar 23, 2014 5:07 pm
Has anyone had any luck with saving a linear exr with Octane 1.31? As i remember it worked great in 1.18.
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I can´t speak for the result in 2013, but in max 2014 the image gets way to dark. I use linear and sets the Octane render window to gamma 2.2. When I save it out to full floating point exr, gamma 1.0 and bring it in to eg Fusion. and ad a LUT or a color-corector node It´s way to dark if I set it to Gamma 2.2. You need at least a gamma about 4.5 to get similar result but you allso need to lower the gain to get similar result. so it looks good kwhen in the octane render window but gets to dark when you sav it out to max.Karba wrote:Just tested, it works fine.
What exactly doesn't work?
Set 3dsmax gamma to 1 everywhere if you want to get linear output.dawe wrote:I can´t speak for the result in 2013, but in max 2014 the image gets way to dark. I use linear and sets the Octane render window to gamma 2.2. When I save it out to full floating point exr, gamma 1.0 and bring it in to eg Fusion. and ad a LUT or a color-corector node It´s way to dark if I set it to Gamma 2.2. You need at least a gamma about 4.5 to get similar result but you allso need to lower the gain to get similar result. so it looks good kwhen in the octane render window but gets to dark when you sav it out to max.Karba wrote:Just tested, it works fine.
What exactly doesn't work?
//Daniel
That was some perspective on it. Thanks. And it´s clearly stated that it´s a change sins 1.31 over previous ones.face wrote:Maybe this helps also a little bit.
http://render.otoy.com/forum/viewtopic. ... 10#p173394
face