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Gras - how to be done with Octane?
Posted: Sat Mar 15, 2014 11:18 am
by Ron
Hi all,
since the new architectural gras of R15 can't be used with Octane I want to know how you guys are producing larger areas of gras like yards, gardens etc.
I tried it using the SurfaceSpread-Plugin or simply cloning some gras mesh but this leads to problems because of high poly count that is needed for a dense and realistic gras area.
Any tips are very appreciated
Thanks - Ron
Re: Gras - how to be done with Octane?
Posted: Sat Mar 15, 2014 11:34 am
by aoktar
just use render instaces option for minimal face count. c4doctane samples has grass and tress scene
Re: Gras - how to be done with Octane?
Posted: Sat Mar 15, 2014 2:52 pm
by Ron
Hi Aoktar,
thanks for your hint - I already tried the demo files. I thought there is a more efficient way of building gras areas with high density. Well - that's just the way it is.
Ron
Re: Gras - how to be done with Octane?
Posted: Sat Mar 15, 2014 3:09 pm
by aoktar
Ron wrote:Hi Aoktar,
thanks for your hint - I already tried the demo files. I thought there is a more efficient way of building gras areas with high density. Well - that's just the way it is.
Ron
what's the problem on demo files? Is it viewport speed? This is fastest method for octane. Also you can try to close visibility of objects for viewport. this will give some speed to interactivity
Re: Gras - how to be done with Octane?
Posted: Sun Mar 16, 2014 5:08 pm
by Ron
aoktar wrote:
what's the problem on demo files? Is it viewport speed? This is fastest method for octane. Also you can try to close visibility of objects for viewport. this will give some speed to interactivity
No problem with demo files or octane - it's more a general issue of making grass areas. Since the new architectural grass doesn't work with octane because it's based on the hair renderer I wondered if there is another way of building larger areas of grass without gaps.
Cheers - Ron
Re: Gras - how to be done with Octane?
Posted: Mon Mar 31, 2014 9:19 pm
by abstractmedia