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missing Hue, Contrast and Saturation filter

Posted: Sun Mar 02, 2014 10:29 pm
by miohn
Hi,

sorry if already posted.

Are there plans to integrate something like
the c4d "filter" shader?
The color-correction only has option to adjust brightness.


regards
Mike

Re: missing Hue, Contrast and Saturation filter

Posted: Sun Mar 02, 2014 10:50 pm
by aoktar
miohn wrote:Hi,

sorry if already posted.

Are there plans to integrate something like
the c4d "filter" shader?
The color-correction only has option to adjust brightness.


regards
Mike
no, it's not possible to implemented from plugin. We should ask to Octane render team for native support.

Re: missing Hue, Contrast and Saturation filter

Posted: Sun Mar 02, 2014 10:59 pm
by miohn
Hi Ahmet,

ohh o.k.
Maybe you could ask Otoy to add
"Hue", "Saturation" and "Contrast" to the Color-Correction-Node.

Would be very helpfull!

thanks
Mike

Re: missing Hue, Contrast and Saturation filter

Posted: Sun Mar 02, 2014 11:17 pm
by gordonrobb
I've finally managed to suss out using teh Colurcorrection node for contrast, just lower the black point below zero and increase the brightness scale.

Re: missing Hue, Contrast and Saturation filter

Posted: Mon Mar 03, 2014 1:37 am
by miohn
Hi thanks,

well this works somewhat.
But for me, more important would be saturation and hue.



regards
Mike

Re: missing Hue, Contrast and Saturation filter

Posted: Mon Mar 03, 2014 4:49 pm
by mattfrodsham
I agree, very important. One of my most missed shaders

Re: missing Hue, Contrast and Saturation filter

Posted: Mon Mar 03, 2014 6:39 pm
by useruser
same here. saturation is really important. i need that more or less every time if i work with an hdri-enviroment. the workaround for desaturating HDRI-Images with the "mix-texure-shader (blend between the normal and black-and-white_Version of a HDRI-Image) works but it disables the importance-sampling function in the HDRI-Environment-object so it slows the renderspeed extremely down.