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Tube Amp

Posted: Thu Feb 20, 2014 8:07 pm
by rogerteddy
Hi I am new with Octane, here is my first rendering and my first question, how can I get rid of all the noise made from the orange emission texture?

Image

best

rog

Re: Tube Amp

Posted: Thu Feb 20, 2014 8:59 pm
by rogerteddy
Found it out myself...it was too high distribution

Re: Tube Amp

Posted: Thu Feb 20, 2014 10:09 pm
by ElBloko
For your first attempt, you sure seem to know what you're doing! Very nice.
You can also increase the sampling rate on your emissive materials.

Re: Tube Amp

Posted: Thu Feb 20, 2014 10:57 pm
by FooZe
Also, What kernel are you using?
PMC with caustic blur of 0.01 is probably a good place to start (if you aren't doing this already!).
If the light goes through the glass of the tubes, then it is a caustic, so caustic blur should help a lot.

Thanks
Chris.

Re: Tube Amp

Posted: Fri Feb 21, 2014 9:13 am
by rogerteddy
Here is my 2nd attempt, I decrease the texture emission distribution to 0,0005 and increase the sampling_rate to 50. Is there any advise what the best sampling range would be?

Usually I use Vray but decided to give Ocatne a try and its really amazing - the workflow is unbeatable. To work like WYSIWYG is the way to go. I was worried about the material editor, which doesn´t work well for me in the demo, but now in the full version its perfect.

Here is the same tube amp in black&silver...this time I used Path tracing with caustics blurred at 0.09, the tubes have a spec_mat with fake shadows. Does fake_shadows make the light goes through glas? How can I controll if light goes through glas or not? I use 3ds max....

Image
Image

cheers

rog

Re: Tube Amp

Posted: Fri Feb 21, 2014 10:59 am
by 3rdeye
the second image looks great !!

Re: Tube Amp

Posted: Fri Feb 21, 2014 4:32 pm
by ElBloko
Very neat. I think the bump texture on your front panel doesn't tile properly, there are vertical streaks at regular intervals or is that on purpose?
And you are definitely right, Octane is a fantastic engine.

Re: Tube Amp

Posted: Fri Feb 21, 2014 9:42 pm
by rogerteddy
Yes, I know I was to lazy to change it to an tileble in PS.

Octane is really cool, I start to do some animations for my next fair I have in april. Octane is such an amazing beast...

You can check out my animation when it done here at http://www.gartenlokale.com ;-)

Re: Tube Amp

Posted: Sat Feb 22, 2014 5:07 pm
by NVN
nice!