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OctaneRender® for 3ds max® v1.31[Test]

Posted: Thu Feb 13, 2014 11:48 pm
by Karba
Changes since 1.25
  • Fixed incorrect refraction of specular materials.
  • Grayscale Color value can now be set to a value >1.0 allowing you to set a higher bump power.
  • Changed orientation of some sides of box mapping: The top and bottom face are mapped with X pointing right - all others have Y pointing up.
  • Fixed incorrect auto-focus of surfaces very very close to the camera.
  • Changed AO of the direct lighting kernel to ignore all geometry that has a specular material with the fake shadow option enabled.
  • Image textures are now mapped to the UV range [-1,-1]..[1,1], if no transformation is applied in flat/cylindrical/perspective mapping.
  • Increased the maximum render resolution to 32768x32768 pixels. Please be aware that you can't render the maximum resolution with current hardware since the film buffer wouldn't fit into VRAM. In case you just want to increase the image resolution in one direction, the film buffer should fit
DOWNLOAD

We have 4 separate archives available for download, for Autodesk® 3ds max® 2010, 2011, 2012 and 2013. For 2014 use files from 2013.
Each archive contains the manual and installation text file, and both 32bit and x64 versions of the plugin,
so you only need to download one archive for your 3ds max® version from the following download links:


3ds max® 2010: http://www.refractivesoftware.com/plugi ... _v1.31.zip (25MB ZIP File)
3ds max® 2011: http://www.refractivesoftware.com/plugi ... _v1.31.zip (25MB ZIP File)
3ds max® 2012: http://www.refractivesoftware.com/plugi ... _v1.31.zip (25MB ZIP File)
3ds max® 2013: http://www.refractivesoftware.com/plugi ... _v1.31.zip (25MB ZIP File)


Yours,
The OctaneRender® Team.

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Fri Feb 14, 2014 1:02 am
by nagboy
Is a beta version supporting motion blur far away?

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Fri Feb 14, 2014 1:24 am
by Karba
nagboy wrote:Is a beta version supporting motion blur far away?
Motion blur is not supported yet.

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Fri Feb 14, 2014 6:35 am
by mykola1985
great!!!! What are the recomended nVidia drivers for this release? I am using 332.21

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Fri Feb 14, 2014 9:02 am
by gabrielefx
latest Nvidia drivers don't work on quad Titans and Octane for Max(1.18)
I will not ever update my gpu drivers...

Just a question:

is it possible to export a Max scene with all Octane lights, materials and animations and open it in the standalone version?
Do I need a special alembic exporter?

regards

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Fri Feb 14, 2014 10:15 am
by LuckyFox
Can somebody do a benchmark of this in respect to 1.20?

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Fri Feb 14, 2014 10:40 am
by mykola1985
Slower than 1.18 for sure. I have done some tests. In terms of speed it's identical to 1.22a

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Fri Feb 14, 2014 11:26 am
by mykola1985
As far as I understand, the upcoming 1.5 version of plugin for max should be nearly 4x faster (depending on the complexity of the scene). And with 1.31 we are slower than 1.18. Does it mean that major engine improvements are not implemented yet?

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Fri Feb 14, 2014 4:10 pm
by boris
gabrielefx wrote:latest Nvidia drivers don't work on quad Titans and Octane for Max(1.18)
I will not ever update my gpu drivers...

Just a question:

is it possible to export a Max scene with all Octane lights, materials and animations and open it in the standalone version?
Do I need a special alembic exporter?

regards
i don't think so.
my observations:
Crate does somehow well in exporting a scene which has octane materials. but:
- a box created with those 3 standard materials ids (1 to 3) and one material applied will give you 3 material names [materialname]1, [materialname]2 and [materialname]3 in the standalone.
- a mesh with a hole in it will not have the hole unless it is triangulated that way
the standard object exporter has a problem with non standard materials like octane's and will use generic names for your material, which I really don't like because this makes the switch between octane for max and the standalone a real pain. this is my critic because we had to pay both the standalone and the plugin and a switch while in work progress should be possible in an easier way.

Re: OctaneRender® for 3ds max® v1.31[Test]

Posted: Fri Feb 14, 2014 5:51 pm
by bicket
Thanks Karba

Could you please integrate the "Clay Render Mode" in 3dsmax.