Page 1 of 1
					
				Blender-Octane and particle system
				Posted: Tue Feb 11, 2014 6:30 pm
				by kavorka
				I am trying to setup grass with a particle system (hair), but when I go to render, it runs out of memory.  How can I have the grass be instances?
			 
			
					
				Re: Blender-Octane and particle system
				Posted: Sun Feb 23, 2014 3:35 pm
				by kubicki3d
				Hi
In case if you haven't solved this yet:
Select your grass blade and change its mesh type to "Scatter". In the render settings, set the mesh type override to "As is" (preferably) or "Scatter".
			
				
			
 
			-  Mesh type of the grass blade
 		
		
		
		
			 
			
				
			
 
			-  Render settings - mesh type override
 		
		
		
		
			 
Hope this works for you
Cheers
Szymon