Page 1 of 1

Blender-Octane and particle system

Posted: Tue Feb 11, 2014 6:30 pm
by kavorka
I am trying to setup grass with a particle system (hair), but when I go to render, it runs out of memory. How can I have the grass be instances?

Re: Blender-Octane and particle system

Posted: Sun Feb 23, 2014 3:35 pm
by kubicki3d
Hi

In case if you haven't solved this yet:
Select your grass blade and change its mesh type to "Scatter". In the render settings, set the mesh type override to "As is" (preferably) or "Scatter".
Mesh type of the grass blade
Mesh type of the grass blade
Render settings - mesh type override
Render settings - mesh type override
Hope this works for you

Cheers
Szymon