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Emission .. what do I not understand?

Posted: Sat Feb 08, 2014 9:39 pm
by voon
See attached OCS file ... I tried lighting up my spacestation a bit with a huge light emitter ... but even when set to 10'000, the light is so oddly weak, it hardly illuminates the spacestation to levels I'd expect, when the slider of the emission power is all up...?

Using Standalone 1.29

Re: Emission .. what do I not understand?

Posted: Sat Feb 08, 2014 10:58 pm
by BorisGoreta
I get this behaviour lately too, I can't use my HDRI sky environmets because they are just too dark when set to emit. Is it a normalize issue ? HDRI domes are huge, does this affect emission power ? Now I have to punch exposure up to see it.

Re: Emission .. what do I not understand?

Posted: Sat Feb 08, 2014 11:05 pm
by BorisGoreta
Yes, emission is normalized, the huge and the small sphere have the same emission properties, yet the small one seems much brighter.

Re: Emission .. what do I not understand?

Posted: Sun Feb 09, 2014 7:17 pm
by Tugpsx
Did you try one of the light from the LiveDB to get a starting place.
planet and moon emission
planet and moon emission
Both the planet shader and moon are from LiveDB

Re: Emission .. what do I not understand?

Posted: Sun Feb 09, 2014 7:40 pm
by LudovicRouy
Did you try to raise efficiency ? (default value is low)

Re: Emission .. what do I not understand?

Posted: Mon Feb 10, 2014 11:10 am
by juanjgon
I am testing this issue here and yes, perhaps the light emission is normalized with the total emitter surface. Has this behavior changed in the latest versions of Octane?

-Juanjo

Re: Emission .. what do I not understand?

Posted: Wed Feb 12, 2014 8:26 am
by Biffo
I am having the exact same problem in 3ds max 2011 with the purchased max plugin. Very frustrating. aside from using a daylight emitter in addition in my scene I am constantly fighting lighting my scenes properly. can someone please point me at a a comprehensive tutorial for setting up lights in 3ds max?
TIA
-B