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Shadow ray visibility

Posted: Sun Jan 26, 2014 7:21 pm
by igor73
Just bought Octane render and blender plug in. Great product. In blender i could hide an object from transmission ray and shadow ray. The ray visibility options are missing in the object menu in octane render blender plugin. Is there a way to do this in Octane/blender plug in? I do not mean opaciiy. I want the object to be visible but not cast shadows. For an interior sceene i might place a plane outside the window with a background image and i do not want it to cast shadows.

Re: Shadow ray visibility

Posted: Sat Apr 19, 2014 9:39 pm
by igor73
I am excited that version 1.5 now seems to have the ability to set transmission ray visibility. Problem is i can´t find the option. Where do i change this in Octane 1.5 plugin?

Re: Shadow ray visibility

Posted: Sun Apr 20, 2014 12:42 am
by JimStar
igor73 wrote:I am excited that version 1.5 now seems to have the ability to set transmission ray visibility. Problem is i can´t find the option. Where do i change this in Octane 1.5 plugin?
Where do you change it in standalone?

Re: Shadow ray visibility

Posted: Sun Apr 20, 2014 4:43 am
by kavorka
In stand alone, you create an object layer node and it allows you to set this

Re: Shadow ray visibility

Posted: Sun Apr 20, 2014 7:02 am
by JimStar
I will think how to integrate it better into Blender... Blender has no geometry nodegraph, so it seems we should make every Blender's geometry instance connected to layer internally... Perhaps optionally, as it may slow down the rendering...

Re: Shadow ray visibility

Posted: Sun Apr 20, 2014 2:46 pm
by igor73
Thanks Jimstar for looking in to this. It is an important feature. Is there any way i can do it in Blender plugin right now? I don´t use the stand alone.

Re: Shadow ray visibility

Posted: Wed Apr 23, 2014 8:36 pm
by igor73
Fixed in latest release 1.52-4.6. Thanks!!