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how can i avoid this weird specular glossy noise
Posted: Sat Jan 18, 2014 9:27 am
by albehany
hi everyone i have small problem and i know this because i don't understand to get the right siting so please can any one help me thank you because this take long time to render and how can i avoid this weird specular glossy noise thank you in advance
Re: how can i avoid this weird reflection
Posted: Sat Jan 18, 2014 10:13 am
by cleanerxx
this might be the surrounding geometry / texture environment / hdri - depending on which one you used.
turn the camera around and and check what the reflection "sees".
Re: how can i avoid this weird reflection
Posted: Sat Jan 18, 2014 10:34 am
by albehany
hi cleanerxx thank you and i use OctaneDayLight and small area light and i doubt anded stand reflection "sees".??
Re: how can i avoid this weird reflection
Posted: Sat Jan 18, 2014 12:54 pm
by cleanerxx
there are no other objects in the scene?
just replace the object with a perfect sphere - apply the texture see WHAT EXACTLY is shown in the reflection.
you uploaded a very small and grainy close-up. so we can only guess what the problem is.
Re: how can i avoid this weird reflection
Posted: Sat Jan 18, 2014 1:38 pm
by albehany
hi cleanerxx hear is full image for my model area
Re: how can i avoid this weird reflection
Posted: Sat Jan 18, 2014 1:43 pm
by cleanerxx
ok.
what kernel do you use? if direct lighting - did you try increasing the specular/glossy depth?
if that doesn´t help - can you upload the c4d-file?
Re: how can i avoid this weird reflection
Posted: Sat Jan 18, 2014 1:58 pm
by albehany
hi man thank you for your time i try increasing the specular/glossy depth but nothing change and this problem with all glass material i have not only this one and hear is the file in attach
Posted: Sat Jan 18, 2014 2:07 pm
by albehany
hi cleanerxx sorry my i don't explain what i want clear i am talking about noise specular and i update the image with the problem yes i know my bad i type before reflection but actually i am talking about noise specular

Re: how can i avoid this weird specular glossy noise
Posted: Sat Jan 18, 2014 2:13 pm
by gordonrobb
Looks to me like you just haven't let it render enough. More passes needed I would say.
Re: how can i avoid this weird specular glossy noise
Posted: Sat Jan 18, 2014 2:20 pm
by aoktar
problem is possibly related with two specular mixing and big aperture with DL kernel. And your maxsamples is low.
Try different settings, also add hotpixel factor little and try pathtracing