Ligt distortion / noise?
Posted: Tue Jan 07, 2014 1:18 pm
Hi all, would anyone have sugestions on how to get rid of or clean up this effect I am getting. I seem to run into it a lot with indoor lighting.
This is 15,000 passes and 8 hours of render time. This is PMC and will try pathtracing now. If I only use HDRI I dont get any of this fuzzyness or noise on serfaces, or what ever you want to call it. This green light is a Texture RGB emitter set to power of 2 and it seems unrealistic to me , but maybe its me?
http://erotic3dx.com/misc/distort.jpg
I had filter size set to 1 and am now trying 1.5, custic blur was .5 and hot pix is set to 0
32 Gig of RAM, GTX 770 4 gig RAM, Latest recomended NVIDIA Driver, latest production build of plugin (not test)
This is 15,000 passes and 8 hours of render time. This is PMC and will try pathtracing now. If I only use HDRI I dont get any of this fuzzyness or noise on serfaces, or what ever you want to call it. This green light is a Texture RGB emitter set to power of 2 and it seems unrealistic to me , but maybe its me?
http://erotic3dx.com/misc/distort.jpg
I had filter size set to 1 and am now trying 1.5, custic blur was .5 and hot pix is set to 0
32 Gig of RAM, GTX 770 4 gig RAM, Latest recomended NVIDIA Driver, latest production build of plugin (not test)