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VRay -> Octane : missing features

Posted: Sat Dec 28, 2013 11:53 pm
by RobSteady
Hi,
coming from VRay there are a few essential features that I'm missing (or could not find).

1) Camera correction (vertical shift)

2) Light lister (like the internal 3ds max or the vray one)

3) Adjusting HDRI's like here (more contrast, bottom of the page): http://cgskies.com/resources_tutorial_rendering.php

4) Color correction material modifier

5) Override all scene materials / clay render


Any chance that we see these features one day?



Rob

Re: VRay -> Octane

Posted: Sun Dec 29, 2013 6:16 pm
by wastzzz
Quote.
I really miss the Vertical Shift and the Color Correction node with Saturation and Hue.

Re: VRay -> Octane : missing features

Posted: Mon Jan 27, 2014 2:11 pm
by boris
Camera correction = lensShift in Octane Camera
just make sure the camera target has the same z value. unfortunately the preview in max viewport does not work, but if you do not use safe frames and make your viewport somehow quadratic then you'll see the top and the bottom edges represented as lines in the viewport.
hope this helps.
cheers
boris

edit: 1+ for hue/saturation color correction

Re: VRay -> Octane : missing features

Posted: Tue Jan 28, 2014 6:23 pm
by RobSteady
Thanks Boris.
But why so complicated? Having a guess vertical shift button would be very handy.
Or at least the internal 3ds max camera correction modifier...

Re: VRay -> Octane : missing features

Posted: Tue Jan 28, 2014 8:56 pm
by roeland
Adjusting HDRIs: there is a gamma slider in image texture nodes which does exactly this.

Override all scene materials / clay render: the standalone does a clay render mode, I am not sure about the 3ds max plugin. But there is no way currently to give it another material.

--
Roeland

Re: VRay -> Octane : missing features

Posted: Tue Jan 28, 2014 9:44 pm
by gabrielefx
Not translated:

vraysun
vray ies
photometric ies
vraytwosidedmaterial
vrayfastsss
vraydirt
vraycolor
vraynormalmap

Re: VRay -> Octane : missing features

Posted: Tue Jan 28, 2014 9:47 pm
by RobSteady
Thanks Roeland, already played around with it.
roeland wrote:But there is no way currently to give it another material.
Is it a lot of work to implement this into max?

Re: VRay -> Octane : missing features

Posted: Tue Jan 28, 2014 9:58 pm
by acc24ex
light lister script is here http://render.otoy.com/forum/viewtopic. ... 53#p149753

.. I incorporated it in my script as well, also the visibility script also by ooguz..

.. did a octane camera from viewport - it's not "ready to realease" but I am using it like this for a few weeks.. adapting random color and gradient from wirecolor scripts.. just so to make it compliant with octane.. also some basic buttons that otherwise need at least two button presses.. did most of it within a week..

try it out, see what you think

stuff you couldn't do without scripting (well not as easy)

.. works on max 2014 anyways (probably on older versions, but did not test yet)

..there's a script for max to do clay rendering (for standard materials).. I guess I just need more info on octane properties..

from script - gradient from wirecolor
gradientE.png
script
octane_toolbox.zip
(5.77 KiB) Downloaded 267 times

Re: VRay -> Octane : missing features

Posted: Wed Jan 29, 2014 9:34 pm
by RobSteady
Cool, light lister works great!
Thanks.

Re: VRay -> Octane : missing features

Posted: Wed Jan 29, 2014 11:06 pm
by ronjart
+1 for material override. Such an essential feature (that I assume wont be hard to implement) for setting up lighting.