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Mac version

Posted: Fri Dec 06, 2013 10:29 pm
by pegot
Any ETA on a Mac version of the Blender Plug-in?

Re: Mac version

Posted: Thu Dec 12, 2013 5:47 pm
by carbon
+1

Re: Mac version

Posted: Sat Dec 14, 2013 10:21 pm
by theCreativeMind
this will take some time...

Re: Mac version

Posted: Mon Dec 30, 2013 1:51 pm
by orion_uk
+1 :D

Posted: Mon Jan 06, 2014 3:07 pm
by Aenima
Bump. I dont want switch to win.Eta?

Re: Mac version

Posted: Wed Jan 22, 2014 9:29 am
by mhaedicke
Exists there any plans to port this blender integration to mac OS X ? We now want to use blender with octane in an advertising agency in production usage. This agency relies entirely on Mac OS X. So it would be nice to have a time frame for porting this blender integration. Exists there a time schedule? Thereby we can better plan our installation and employee training schedule.

Re: Mac version

Posted: Wed Jan 22, 2014 8:10 pm
by JimStar
There is a lot of other urgent work so far, which is demanded by larger user-base, than amount of Octane+Blender+Mac users... I will definitely code the Mac version (I'm Mac user too), but some later, after more important and demanded things will be finished. Sorry it is impossible to estimate when it will be.

PS. BTW, what is the point of using Mac for Octane rendering?..:? I'm happy using it for a lot of different things, OSX IMHO is more stable and usable than Win, but what for serious professional Octane-CUDA rendering work may be done on these expensive toys having these 1-piece toy-GPUs (amount of which you can not even expand on modern Mac-machines)?.. Moreover, what can you do on last generation of Mac-Pro's that have fixed small amount of AMD GPUs and are absolutely unusable for Octane-CUDA?..
Just wondering...:roll:

Re: Mac version

Posted: Mon Feb 03, 2014 7:20 pm
by dreamcatcher
JimStar wrote:There is a lot of other urgent work so far, which is demanded by larger user-base, than amount of Octane+Blender+Mac users... I will definitely code the Mac version (I'm Mac user too), but some later, after more important and demanded things will be finished. Sorry it is impossible to estimate when it will be.

PS. BTW, what is the point of using Mac for Octane rendering?..:? I'm happy using it for a lot of different things, OSX IMHO is more stable and usable than Win, but what for serious professional Octane-CUDA rendering work may be done on these expensive toys having these 1-piece toy-GPUs (amount of which you can not even expand on modern Mac-machines)?.. Moreover, what can you do on last generation of Mac-Pro's that have fixed small amount of AMD GPUs and are absolutely unusable for Octane-CUDA?..
Just wondering...:roll:
Using Mac for Octane make sense when this Mac is actually a MacOSX on PC. Hackintosh has no problem with hardware upgrade and has stability of *nix OS.

Re: Mac version

Posted: Wed Feb 05, 2014 9:27 pm
by pegot
Yes agreed. I too am working on a Hackintosh that currently houses two NVIDIA cards. The primary reason I built my Hackintosh was because of Octane! I boot into Windows only to use a very few programs that currently have no Mac equivalent or which do not run satisfactorily on Mac OS X. Octane has proved itself for me to be very stable thus far on Mac OS X and I'd like to stay within that environment to take advantage of all the other Mac programs I use in my work flow,

Re: Mac version

Posted: Wed Feb 05, 2014 11:16 pm
by JimStar
Agree, Hackintosh may be only reason to have Mac version... I love the stability and usability of OSX (this post I type from Mac too), BUT: think about one other important thing. What amount of Octane users use OSX at all, and what amount among these users are smart enough to assemble their own Hackintosh?..
So, I will anyway code the Mac version, just a little later, as there are things to do with higher priority (and with much higher user-base who wait for it) at this time...
But don't worry: I have the Mac version in plans.;)