Associate Rhino Texture mapping widget with live update
Posted: Sun Nov 17, 2013 7:25 pm
Hi Paul,
Is there any way to associate the Rhino texture mapping widget with a live geometry update? I checked the live geometry update for my objects, but evidently this is not associated with the material texture mapping per that geometry.
With the new SR7 update, per my earlier post, I now cannot view the octane material texture mapping(a more advanced material w/ multiply: dirt & a jpeg) within the Rhino shaded viewport. In order to revise texture mapping (without guessing), I have to duplicate the Octane material as a basic material, switch my objects to the basic material, then remap/revise/review (woodgrain textures) within the Rhino shaded viewport, then switch back to the octane material with the newly revised mapping. Obviously this slows me down somewhat.
Not being critical whatsoever...love the plugin...but I had a quicker workflow with the earlier releases when I could view the jpeg texture mapping in the Rhino shaded viewport w/o having to do the above contortions.
Thanks for any help/suggestions!
Nathan
Is there any way to associate the Rhino texture mapping widget with a live geometry update? I checked the live geometry update for my objects, but evidently this is not associated with the material texture mapping per that geometry.
With the new SR7 update, per my earlier post, I now cannot view the octane material texture mapping(a more advanced material w/ multiply: dirt & a jpeg) within the Rhino shaded viewport. In order to revise texture mapping (without guessing), I have to duplicate the Octane material as a basic material, switch my objects to the basic material, then remap/revise/review (woodgrain textures) within the Rhino shaded viewport, then switch back to the octane material with the newly revised mapping. Obviously this slows me down somewhat.
Not being critical whatsoever...love the plugin...but I had a quicker workflow with the earlier releases when I could view the jpeg texture mapping in the Rhino shaded viewport w/o having to do the above contortions.
Thanks for any help/suggestions!
Nathan