Mesh count not correct (statistics info) ?
Posted: Sun Nov 17, 2013 4:32 pm
Hey,
I've always had trouble verifying that my proxy objects are being used in rendering process.
Today I started to look more deeply into the statistics Octane plugin gives and it seems to me, that the number of meshes is displayed wrong.
See the screenshot. Wouldn't it make more sence if the rendering with 3 independant copies would show 3 as mesh count and with proxy objects it would show 1?
At the moment it's the other way around and is not correct, if you ask me.
Karba, could you give your opinion on this?
Suv
I've always had trouble verifying that my proxy objects are being used in rendering process.
Today I started to look more deeply into the statistics Octane plugin gives and it seems to me, that the number of meshes is displayed wrong.
See the screenshot. Wouldn't it make more sence if the rendering with 3 independant copies would show 3 as mesh count and with proxy objects it would show 1?
At the moment it's the other way around and is not correct, if you ask me.
Karba, could you give your opinion on this?
Suv