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Passes
Posted: Thu Nov 14, 2013 2:12 pm
by miohn
Hi,
sorry! I don't get it atm.
How can I render out an object with reflections (from the surrounding objects - not hdri)
without the surrounding objects.
Like I normally would do with comp-tag/object buffer - not seen by camera but
sending GI and reflections.
thanks
Mike
Re: Passes
Posted: Thu Nov 14, 2013 2:58 pm
by glimpse
answer: You can't =)
the way to do that is like rendering two /or as much as You need/ images and then doing photoshop work =) but in some situations it's not the best solution =) thought it works if You need solution badly /including cost of render time =)
Re: Passes
Posted: Thu Nov 14, 2013 5:41 pm
by SVITAdmin
indeed, you can't.
Ive heard rumors that a future version will support composting tags
Re: Passes
Posted: Thu Nov 14, 2013 5:46 pm
by aoktar
need new features on Octane Standalone for that, like object visibility option
Re: Passes
Posted: Thu Nov 14, 2013 6:34 pm
by miohn
o.k. thanks.
So I'll work with C4D Passes.
one other thing please!
I'm trying to make a slightly blurred glass material which is illuminated inside.
I cannot get this to work.
Any idear how to set this up?
Can I place simply a light inside a glass cube?
Rendertime is of course an important aspect.
thanks
Mike
Re: Passes
Posted: Thu Nov 14, 2013 6:41 pm
by SVITAdmin
miohn wrote:o.k. thanks.
So I'll work with C4D Passes.
one other thing please!
I'm trying to make a slightly blurred glass material which is illuminated inside.
I cannot get this to work.
Any idear how to set this up?
Can I place simply a light inside a glass cube?
Rendertime is of course an important aspect.
thanks
Mike
use an object with a blackbody emission on it for the light. place that in a glass object. adjust the roughness on teh glass to adjust blur
currently working on a project that utilizes this method
Re: Passes
Posted: Thu Nov 14, 2013 7:53 pm
by miohn
Hi,
thanks!
Will try that method!
regards
Mike