Facet problem
Posted: Sun Sep 26, 2010 12:02 pm
just bought Octane and trying to export a simple scene from Maya2011.
In my knowledgege octane can only understand different objects based on different shaders. So I applied one phone and 2 separate Lambert shader to spheres in maya, and use Export plugin for octane.
Its giving me facets on spheres, even though I applied mesh smooth to one sphere, and also checked smooth on plugin. It does that without smooth on aswell.
But it keeps the smooth for sphere in center, which has lambert1 shader.
Am I doing something wrong here? Or is it just inconsistent.
What other way can i apply new shader to an object, If all the objects have same shader while exporting from maya? Can i isolate objects based on meshes and not shaders?
Any help much appreciated, as this is really frustrating at the very start of Octane usage. Also I will always be using M.aya to Octane pipeline for my projects. That was one big reason I bought Octane.
In my knowledgege octane can only understand different objects based on different shaders. So I applied one phone and 2 separate Lambert shader to spheres in maya, and use Export plugin for octane.
Its giving me facets on spheres, even though I applied mesh smooth to one sphere, and also checked smooth on plugin. It does that without smooth on aswell.
But it keeps the smooth for sphere in center, which has lambert1 shader.
Am I doing something wrong here? Or is it just inconsistent.
What other way can i apply new shader to an object, If all the objects have same shader while exporting from maya? Can i isolate objects based on meshes and not shaders?
Any help much appreciated, as this is really frustrating at the very start of Octane usage. Also I will always be using M.aya to Octane pipeline for my projects. That was one big reason I bought Octane.