Render Passes
Posted: Mon Nov 04, 2013 2:38 pm
Hi everyone,
we are currently testing different engines in the office in this time. And, we seriously consider Octane render to fit into our pipeline. Despite being a really fast engine, it also produces very good quality compared to other renderers on the market. You can definitely touch the light in Octane.
We just have one main concern about render passes. Are there any plans to extend the render passes ( or info channel ) ?
It would be great to access at least proper mask options, as well as direct light, reflection, refraction and all classic passes that one may use in a 3D Studio.
Best,
Arnaud
we are currently testing different engines in the office in this time. And, we seriously consider Octane render to fit into our pipeline. Despite being a really fast engine, it also produces very good quality compared to other renderers on the market. You can definitely touch the light in Octane.
We just have one main concern about render passes. Are there any plans to extend the render passes ( or info channel ) ?
It would be great to access at least proper mask options, as well as direct light, reflection, refraction and all classic passes that one may use in a 3D Studio.
Best,
Arnaud