Octane procedurals static in world space workarounds?
Posted: Sun Oct 27, 2013 10:08 am
OK so now that I started making some turntables, I quickly discovered that turbulence texture tends to stay static
look at the bottom
- any workarounds for a 3dmax workflow - mine is to take the texture and render it out on a plane in a white environment - it's probably crap, but I managed to get a good texture using turbulence and now I do not want to change it much..
OK so here is the texture from rendered out turbulence.. redneck style, I shall use it:
I think it works
look at the bottom
- any workarounds for a 3dmax workflow - mine is to take the texture and render it out on a plane in a white environment - it's probably crap, but I managed to get a good texture using turbulence and now I do not want to change it much..
OK so here is the texture from rendered out turbulence.. redneck style, I shall use it:
I think it works