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Stabile version 1.01 (SDK 1.20.3) **** 17.01.14 ****

Posted: Thu Oct 24, 2013 10:24 pm
by aoktar
Hi all,
Final version is available now. It's based on old stabile SDK 1.20.3. There is a seperate thread for new SDK for testin as you see.
This version has a few bug fix for mixmaterials, and finally a workaround for R15/Win8 startup problem. It has all features previous version. Enjoy it

INSTALLATION

Ok, for all users who has startup problem on R15

Be sure that you removed old files. Just copy new files to c4dOctane directory.
Also delete nvapi.dll from libsXXX folders if you get crash,
and try the older nvidia driver


DOWNLOAD LINKS

Full installer:
Version 1.01 for Windows (R12-R15)
http://render.otoy.com/customerdownload ... D-1.01.exe


Version 1.01 for Macosx (r13-r15)
http://render.otoy.com/customerdownload ... Macosx.zip
(please remove unrelated c4dOctane-R**.dylib file)


Demo version 1.00 for Windows (R13-R15) (DEMO)
http://render.otoy.com/customerdownload ... 0-DEMO.exe


changes since 1.0.0
-Fixed mix material preview crashes

changes since Beta 0.9.6
- Fixed crashes on mixmaterials
- Fixed R15/Win8.1 startup problems
- mixmaterial preview problems has been targetted
- dll conflicting problems has been fixed
- fixed a problem which is occured while doing incremental rendering with subframe motion blur
- New LiveDB manager with offline mode and user materials
- improved Render area on Live Viewer
- Autosave for Live Viewer
- Gamma setting for standart bitmaps
- lot of stability improvements
- improved material previews
- extended control for quick acces to kernels

[vimeo]http://www.vimeo.com/79926179[/vimeo]
[vimeo]http://www.vimeo.com/79464295[/vimeo]
[vimeo]http://www.vimeo.com/79335989[/vimeo]


INSTALL:
Remove old Octane files and use newer files. If you have startup errors, remove nvapi.dll's from plugin/libs folders

USAGE and CRASH REPORTS:
We need any feedback about possible problems.
If you get errors, please don't forget to post your info about plugin, os, system specs. And grab some screen caps, crash logs. You should activate log output option and keep open the console window for captures as in below picture. And try to reproduce same error and get a screen shot or console text output. Also attach the bugreport.zip which is generated by Cinema 4D. And write down some notes about how it happened.

bug report file is here:
c:\Users\USERNAME\AppData\Roaming\MAXON\Cinema4Dr15_XXXXXXXXXX\_bugreports\_BugReport.zip
Needed Log window for crash reports
Needed Log window for crash reports
Last note, If you get problems and cannot rid away, use your previous stabile relase until errors are fixed.
[/b]


Manual
http://render.otoy.com/manuals/Cinema4D

Rainasawrus Octane Render Pack – Materials
http://www.rainasawrus.com/products-fre ... ender-pack
(special thanks to rainasawrus)

Vimeo user videos group
https://vimeo.com/groups/189033

Facebook group
https://www.facebook.com/octaneforcinema4d



OBSOLETE VERSION:

Hi all,
new version 0.96 is here for testing. There is some improvements on code. Most important is ability for doing sub-frame motionblur.
Anymore we have a new control dialog. Which has all buttons and menu commands. Live Viewer window can be attached to this or some other window. Also some user friendly features. You can read the rest of implements from changes list.
Our current step will be fix possible problems with your reports. And start the final stage. Node editor is still wip and will delay to final stage.

And last words: i wish to thanks the all people who helps me on developments. Specially to CFrank(for endless testing), Beppe, Asyme1, Dinf, kirbyzz, Silverwing(for visual desing of info) and others.

New interface
New interface

Note: Please don't forget to check sample scenes and help files.



Version 0.96 for Windows (R12-R15) (TESTING ONLY)
http://render.otoy.com/customerdownload ... a-0.96.exe


Version 0.96 for Macosx (r13) (TESTING ONLY)
http://render.otoy.com/customerdownload ... Macosx.zip

Version 0.96 for Macosx (r14) (TESTING ONLY)
http://render.otoy.com/customerdownload ... Macosx.zip

Version 0.96 for Macosx (r15)
Not available, try the R14 version


Demo version 0.96 for Windows (R13-R15) (DEMO)
http://render.otoy.com/customerdownload ... 6-demo.exe

[/i]


changes since Beta 0.9.0
- improved Live Viewer and Picture Viewer render info display
- fixed closing the opened scenes problem
- moblur support(Nice for full rendering, be carrefull for incremental renderings)
- r15 support
- settings presets menu
- a "remove unused materials" command
- improved button for resulotion lock on Live Viewer

changes since Beta 0.8.8a
- revisions on Octane object presets
- New octane dialog
- transferred all render icons to octane dialog
- copy/paste octane settings
- copy octane settings to render settings
- added all controls of kernel/cameraimager/post to render settings
- octane render settings revised

changes since Beta 0.8.6d
- material preview size parameter for procedurals

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Thu Oct 24, 2013 11:36 pm
by Silverwing
Wow Aoktar!

You are a genius!
As far as I can see this is an absolute great release.
Of course you know me... first thing I have tested was the motion blur.
And what can I say. It works splendid! Even if you chance the camera´s shutter it reacts to that... simply brilliant!

Also of course I appreciate that you took my design as reference!
In my opinion its great and very neat and clear.
And the best thing is for those who might not like it. They can simply shut it off :-)

I´m really impressed. Can´t say much about stability yet. But it did not crash once I opened it. (good thing)
So thanks a lot for your hard work. I can see it coming together to V1 very well!

I´m very happy right now!

Cheers,
Raphael

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Thu Oct 24, 2013 11:58 pm
by aoktar
Silverwing wrote:Wow Aoktar!

You are a genius!
As far as I can see this is an absolute great release.
Of course you know me... first thing I have tested was the motion blur.
And what can I say. It works splendid! Even if you chance the camera´s shutter it reacts to that... simply brilliant!

Also of course I appreciate that you took my design as reference!
In my opinion its great and very neat and clear.
And the best thing is for those who might not like it. They can simply shut it off :-)

I´m really impressed. Can´t say much about stability yet. But it did not crash once I opened it. (good thing)
So thanks a lot for your hard work. I can see it coming together to V1 very well!

I´m very happy right now!

Cheers,
Raphael
Thanks to you Raphael,
Also for your great idea and design. I have tried to make similar. And i gave a functionality to left mouse click to show/hide the info. And I need your feedbacks to make better.

Cheers,
Ahmet Oktar
Octane For Cinema 4D Developper / 3d generalist

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Fri Oct 25, 2013 12:06 am
by atilak
bugs very seriously. No graphics card detected.
The problem is not changed by installing the latest drive.

Win 7 - i7 920. 24 gb ram
Geforce GTX 670

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Fri Oct 25, 2013 12:33 am
by aoktar
atilak wrote:bugs very seriously. No graphics card detected.
The problem is not changed by installing the latest drive.

Win 7 - i7 920. 24 gb ram
Geforce GTX 670
did you copied octane libs files to main folder? I don't suggest if you have not startup problems. And be sure removed all octane files before install. I found a older message has similar problem. It can be same.
http://render.otoy.com/forum/viewtopic.php?f=30&t=35391

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Fri Oct 25, 2013 1:44 am
by atilak
Yes, i copy the file in the main folder for startup problem.
Now i have removed the nvapi64.dll and the GPU work!

Thanks!!! :-)

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Fri Oct 25, 2013 1:51 am
by cyartist
Great work no crashes so far.


Win 7 64 - i7 920. 16 gb ram
Geforce GTX 760

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Fri Oct 25, 2013 3:45 am
by ASyme1
Hey Aoktar!

This looks great! Love the new on screen info. Nicely done. Very useful. And all these scenes to mess around with. Awesome. I think I'm going to be up pretty late tonight with this new toy.

Thanks!!

Alec

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Fri Oct 25, 2013 4:36 am
by ASyme1
Hi Aoktar-

First quick bug report. I'm not able to close the new "GPU Info" box. I can minimize it, I can maximize it, I can even bring up another one, but it won't close.

Thanks

Alec

Re: Testing Beta 0.9x (SDK 1.20)

Posted: Fri Oct 25, 2013 5:40 am
by nehale
Well done guys, awesome news!