Possible bug with mesh lights with IES maps
Posted: Mon Oct 21, 2013 5:38 pm
Hello,
I started to use the IES distribution maps for my mesh lights and almost immediately I fell in love with those. However I also discovered a potential bug related to those.
If I use a simple primitive square (DAZ primitive plane object) which I then use as mesh light emitter that has an IES map applied to it and change the X-axis orientation in the material properties by 180 degrees the light is being emitted in the direction of the plane's normal.
This renders fine in the Octane viewport. However when I hit the Final button in the viewport it changes the orientation of all my meshlights which makes the use of the button useless as it breaks the lights in the scene.
DAZ Studio 4.6.0.18 (Pro) 64bit
Octane Plugin 1.0.113.2313
Windows 7 64bit
Is it some sort of a bug, or is just mine broken?
I started to use the IES distribution maps for my mesh lights and almost immediately I fell in love with those. However I also discovered a potential bug related to those.
If I use a simple primitive square (DAZ primitive plane object) which I then use as mesh light emitter that has an IES map applied to it and change the X-axis orientation in the material properties by 180 degrees the light is being emitted in the direction of the plane's normal.
This renders fine in the Octane viewport. However when I hit the Final button in the viewport it changes the orientation of all my meshlights which makes the use of the button useless as it breaks the lights in the scene.
DAZ Studio 4.6.0.18 (Pro) 64bit
Octane Plugin 1.0.113.2313
Windows 7 64bit
Is it some sort of a bug, or is just mine broken?