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How to add additional mulitply texture to existing material
Posted: Fri Oct 18, 2013 1:37 pm
by Ndawg
Hi Paul,
First: absolutely beautiful work thus far on the Rhino plug-in!!!
I cannot figure out how to add an additional multiply function (for a dirt texture) to an existing material.
Is there a way to import this from the stand-alone w/o saving to the Live DB (which I'd rather not do).
(I was able to figure out how to do this in the stand-alone, but not within Rhino.)
Thanks in advance!
Nathan
Re: How to add additional mulitply texture to existing mater
Posted: Fri Oct 18, 2013 7:49 pm
by face_off
Change the "Node Type" in the Node Parameters box to "multiply", then change "Texture1" under the new multiply node to "image" and assign the image map. Yo can even "Copy" the original image node prior to changing it to the "multiply", then "Paste" into "Texture1". Hope that helps.
Paul
Re: How to add additional mulitply texture to existing mater
Posted: Fri Oct 18, 2013 11:21 pm
by Ndawg
Thanks for the quick reply, Paul.
Alas, I'm still lost (although I'm fairly comfortable with various render programs (Brazil for Rhino & Modo's renderer)): how do I create an additional (or new) multiply render node within my material in the Octane for Rhino plugin? Actually...how do I create any new render node slot within a material? (When I copy and then paste a node, it is not producing a new render node slot.)
Thanks for any help and sorry for my confusion!
Nathan
Re: How to add additional mulitply texture to existing mater
Posted: Sat Oct 19, 2013 12:51 am
by face_off
Simply pick the multiply node from the Node Type - and that node node gets added to the material and plugged into the pin you picked.
Re: How to add additional mulitply texture to existing mater
Posted: Sat Oct 19, 2013 2:39 pm
by Ndawg
Hi Paul,
Yes, thanks, I understand (and am using that) function, but is there a way to
duplicate the diffuse pin? That way I can duplicate the pin and then add my preferred node (i.e. multiply) to my existing material?
Otherwise, is there a way to save a material in the stand-alone and import it into the Rhino plugin? (I don't want to have to save it to the live DB and import it into Rhino (which works great--thank you!)). Could this function (importing personally saved ocm's (not in the live DB) created in the standalone) be added to the plugin functionality, if it doesn't already exist?
Thank you for your patience

!!!
Nathan
Re: How to add additional mulitply texture to existing mater
Posted: Sat Oct 19, 2013 9:56 pm
by face_off
but is there a way to duplicate the diffuse pin? That way I can duplicate the pin and then add my preferred node (i.e. multiply) to my existing material?
It's not possible to have two diffuse pins on a material (in Octane Standalone or the plugin). To add your preferred multiply to an existing material, select the material, click the diffuse pin, then change the node type to "multiply". Can you post a screenshot of the Standalone structure you are trying to achieve?
Otherwise, is there a way to save a material in the stand-alone and import it into the Rhino plugin? (I don't want to have to save it to the live DB and import it into Rhino (which works great--thank you!)). Could this function (importing personally saved ocm's (not in the live DB) created in the standalone) be added to the plugin functionality, if it doesn't already exist?
That's not (currently) possible, and shouldn't be required. It will be much quicker to edit the material in the Rhino material than Standalone.
Paul
Re: How to add additional mulitply texture to existing mater
Posted: Sun Oct 20, 2013 1:53 am
by Ndawg
Paul,
Please see attached. The standalone has everything I need including the dirt map. The Rhino screenshot/material is all the same,
except without the dirt map (which I want to add to the Rhino/Octane plug-in material).
Thank you!
Nathan
Re: How to add additional mulitply texture to existing mater
Posted: Sun Oct 20, 2013 2:06 am
by face_off
Click on your "Diffuse - [color correction]" pin, Copy, then change it to a "multiply", the select "Texture1" of the new multiply an change it to "dirt" and select "Texture2" and Paste.
Paul
Re: How to add additional mulitply texture to existing mater
Posted: Sun Oct 20, 2013 3:01 pm
by Ndawg
Thank you, Paul!!!
Apologies for my slow intake!
Best Regards,
Nathan