wish : Color bleeding slider
Posted: Thu Oct 17, 2013 1:26 pm
... this is probably more a general octane wish then a octane4rhino specific one, but since I spent most of my time here, I thought I may post it here as well.
I would like to have an option (slider from 0% = greytone correspondent to the color / texture to 100% = fullcolor bleeding) to control the amount of color which is reflected by diffuse bounces from a material.
Often I have the situation when I have e.g. a wooden floor receiving natural + artificial light, which is then reflected against the ceiling which becomes very yellow/orange tinted.
While this is the expected and correct outcome in principle, I often find the amount of color to be much too intense. A color bleeding option would solve this problem.
I hope this can be implemented despite the fact that it might (or might not?) be 100% unbiased... (actually I don't really know, if different real materials sharing the same diffuse color would emit (or better absorb) different amounts of color...)
best regards
Andreas
I would like to have an option (slider from 0% = greytone correspondent to the color / texture to 100% = fullcolor bleeding) to control the amount of color which is reflected by diffuse bounces from a material.
Often I have the situation when I have e.g. a wooden floor receiving natural + artificial light, which is then reflected against the ceiling which becomes very yellow/orange tinted.
While this is the expected and correct outcome in principle, I often find the amount of color to be much too intense. A color bleeding option would solve this problem.
I hope this can be implemented despite the fact that it might (or might not?) be 100% unbiased... (actually I don't really know, if different real materials sharing the same diffuse color would emit (or better absorb) different amounts of color...)
best regards
Andreas