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OctaneRender® for Maya® 1.20.2 - 1.4 [OBSOLETE]

Posted: Mon Oct 14, 2013 12:20 am
by JimStar
Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Image

Maya® Version Requirements

This release will work with Maya® Versions 2012, 2013, 2013.5 / 32-bit & 64-bit and 2014 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 359€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® Beta License" priced at 199€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.

This is the quick-fix release.

CHANGES AND FIXES SINCE LAST RELEASE:
  • Fixed textures path bug.
  • Little improvements in motion blur feature.
Now Octane global settings have "Motion Blur" section. You can enable the Motion Blur there (it will work only in animation render modes). You can set the shutter speed in percentage of frame, and the number of MB samples created for each frame.
To speedup the Motion Blur render you can have this "Number of MB time samples" value overrided for each camera for each frame: Octane camera now has additional keyable attribute "MB time samples override". If this value is "0" - no override to global setting will be made, but if it has the value - this value will be taken.


DOWNLOAD

OctaneRender for Maya 1.20.2 - 1.4 (76.9MB autoinstaller file)


Yours,
The OctaneRender™ Team.

Re: OctaneRender® for Maya® 1.20.2 - 1.4 [TEST]

Posted: Mon Oct 14, 2013 2:16 am
by TBFX
Almost. :-)

It appears that absolute paths still don't work for IES light maps in the octane light node.

Everything else looks good.

T.

Re: OctaneRender® for Maya® 1.20.2 - 1.4 [TEST]

Posted: Mon Oct 14, 2013 2:17 am
by JimStar
TBFX wrote:Almost. :-)

It appears that absolute paths still don't work for IES light maps in the octane light node.

Everything else looks good.

T.
Thanks, will check it.;)

Re: OctaneRender® for Maya® 1.20.2 - 1.4 [TEST]

Posted: Mon Oct 14, 2013 1:23 pm
by mykola1985
Hi guys,

I'm a max user and I already own octane plugin for max and of course its standalone version. I was thinking of buying
the one for maya (2014), however I would really like to know a couple of things before I buy it:

would you be so kind to answer my questions?

1) when I import to maya the alembic pipeline GPU cache, is octane able to render it in maya?
2) how fast maya's octane plugin is compared to the one in max version (in the same scene)?
3) does it have the movable proxy option?
4) will it render Miarmy or Goleam (crowd plugin)?
5) can it render hair and fur?

thank you guys!
I hope somebody will post me a reply.

SORRY FOR THE OFFTOPIC!

Re: OctaneRender® for Maya® 1.20.2 - 1.4 [TEST]

Posted: Mon Oct 14, 2013 4:13 pm
by ciboulot
Hi Jimstar,

thanks for the update.

One question. I can't manage to get the MB working.
My objects are "movable proxies", the render is animation full or movable proxies, and motion blur is on in the render globals.

Nothing happens. Am I missing something?

Thanks

Re: OctaneRender® for Maya® 1.20.2 - 1.4 [TEST]

Posted: Mon Oct 14, 2013 9:01 pm
by TBFX
ciboulot wrote:Hi Jimstar,

thanks for the update.

One question. I can't manage to get the MB working.
My objects are "movable proxies", the render is animation full or movable proxies, and motion blur is on in the render globals.

Nothing happens. Am I missing something?

Thanks
Have you tried to batch render the scene? The motion blur does not show up in an interactive single frame render as the plugin needs to render several sub frames for each actual frame and then average them together.

T.

Re: OctaneRender® for Maya® 1.20.2 - 1.4 [TEST]

Posted: Mon Oct 14, 2013 9:14 pm
by TBFX
Hi mykola1985,
See my answers below.
mykola1985 wrote:1) when I import to maya the alembic pipeline GPU cache, is octane able to render it in maya?
Yes alembic geo will render, I haven't tried the GPU cache but it will most likely work, though if you are rendering with Octane you probably don't want to be filling up Vram with geo cache.
mykola1985 wrote:2) how fast maya's octane plugin is compared to the one in max version (in the same scene)?
I haven't used Octane for Max but the actual rendering should be identical as they use exactly the same engine. There could be differences in the scene translating and transfer to the GPU's though.
mykola1985 wrote:3) does it have the movable proxy option?
Yes.
mykola1985 wrote:4) will it render Miarmy or Goleam (crowd plugin)?
I don't know, I don't have either of those but if you can display normal Maya poly geometry in the viewport it will be sent to the GPU and render.
mykola1985 wrote:5) can it render hair and fur?
Only by converting to polygon geometry. The Octane engine does not support any other primitives for now.

Hope that helped.
T.

Re: OctaneRender® for Maya® 1.20.2 - 1.4 [TEST]

Posted: Mon Oct 14, 2013 9:21 pm
by mykola1985
Thank you a lot for the reply TBFX!
I'm in debt to you!! ;)

Sorry for the offtopic Again!

Re: OctaneRender® for Maya® 1.20.2 - 1.4 [TEST]

Posted: Fri Oct 18, 2013 1:06 am
by ciboulot
Thanks for your replies TBFX.

I will check that right now.

Re: OctaneRender® for Maya® 1.20.2 - 1.4 [TEST]

Posted: Fri Oct 18, 2013 7:48 pm
by suvakas
Hey guys,

How do you control the focal depth with camera aim locator?
I'm new to Maya and I can't get it to work. Or is there another way to animate focal depth in Maya?

Thanks,
Suv