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PB with artifacts

Posted: Wed Oct 09, 2013 12:29 pm
by BorderLine
Hi,
Problem with artefacts after adding windows . PathTracing, samples 2000, Depth 16
Thanks in advance

Re: PB with artifacts

Posted: Wed Oct 09, 2013 12:42 pm
by juanjgon
This is a noise from high energy random specular samples, perhaps due the specular material in the windows.

You can use the "hot pixel visibility" parameter inside the Imager:Camera node to fix the problem.

-Juanjo

Re: PB with artifacts

Posted: Thu Oct 10, 2013 8:14 am
by BorderLine
Hi and thanks,
Pb solved.
For the moment (I'll do tests) I use the simple glass LW, less noise!
One note: I had some problems after a Boolean operation. I have triple polygons if not, I have rebels polygons that appear.
I decide to use Octane for the first time in production and I use many instances and only pathtracing, no problem for you?
Some tips perhaps?
Another note for IPR window that always happens in the selected format. Is it possible to block its size once and for all?
Thanks

Re: PB with artifacts

Posted: Thu Oct 10, 2013 8:27 am
by juanjgon
BorderLine wrote:Hi and thanks,
Pb solved.
For the moment (I'll do tests) I use the simple glass LW, less noise!
One note: I had some problems after a Boolean operation. I have triple polygons if not, I have rebels polygons that appear.
I decide to use Octane for the first time in production and I use many instances and only pathtracing, no problem for you?
Some tips perhaps?
Another note for IPR window that always happens in the selected format. Is it possible to block its size once and for all?
Thanks
Octane only support simple convex polygons. If you have complex polygons or polygons with holes you need to triple them before use the object with Octane.
Instances works fine AFAIK.
You can configure the default IPR window size in the plugin options panel (default, render resolution or custom resolution).

-Juanjo