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rayfire with octane ?

Posted: Tue Oct 08, 2013 6:02 pm
by HHbomb
Hello
Is there anybody who use Rayfire with octane ?
I tried demo and watched a lot of tutos, but rayfire use a lot visibility of objects and octane doesn't support it...
Or I missed something ?

Re: rayfire with octane ?

Posted: Tue Oct 08, 2013 7:50 pm
by mbetke
I tried Rayfire out years ago and it computed the sequence and then it was a keyframed animation. This is supported with Octane.

Re: rayfire with octane ?

Posted: Wed Oct 09, 2013 7:52 am
by HHbomb
Thanks for reply. But I meant that in rayfire, a trick is used very often to replace one object by another one : pflow particles, or specular materials. To do this, visibility of the objects are set to 1 to show and 0 to hide. Problem is that octane don't support visibility of object, so a lot of features of rayfire become useless... :-(

Re: rayfire with octane ?

Posted: Thu Oct 10, 2013 7:15 am
by suvakas
It's an easy to do thing programming wise. It's just as simple as blending node's material tree with opacity (visibility 1 = zero opacity for octane and 0 = full opacity).
Probably not a priority for Karba atm. Max plugin dev. seems to be freezed for a while anyway.

Suv

Re: rayfire with octane ?

Posted: Fri Oct 11, 2013 10:23 am
by HHbomb
Thanks for reply suv.
Yes it can do the trick, but visibility works per object, if I need to animate a lot of objects not in the same way, I need one material per object... :-(

Re: rayfire with octane ?

Posted: Sat Oct 12, 2013 9:49 am
by suvakas
HHbomb wrote:Thanks for reply suv.
Yes it can do the trick, but visibility works per object, if I need to animate a lot of objects not in the same way, I need one material per object... :-(
Yep. True.

Suv