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strange copper thing on the coffee table
Posted: Fri Jan 29, 2010 11:00 am
by luchschen
I painted the interior
modeling- in Blender, "copper thing" in TopMod
"Fireflies" removed in Photoshop Filter-Noise-DustAndScrathcers- r-1, t-7
Re: strange copper thing on the coffee table
Posted: Fri Jan 29, 2010 12:46 pm
by radiance
Hey,
Nice work,
Did you render this with pathtracing or with directlighting/ambient occlusion ?
Radiance
Re: strange copper thing on the coffee table
Posted: Fri Jan 29, 2010 5:47 pm
by luchschen
Thanks! i used directlighting.
Re: strange copper thing on the coffee table
Posted: Fri Jan 29, 2010 7:01 pm
by radiance
yeah, i noticed the ambient occlusion look.
have you tried switching the kernel to path tracing to get a better result ?
directlighting is only usefull for navigation/scene editing,
it does'nt really give good quality for final renderings...
Radiance
Re: strange copper thing on the coffee table
Posted: Fri Jan 29, 2010 7:07 pm
by Sam
directlighing is good if you want to do previz work (more advanced things than Opengl like true reflections)
It could be good also for non-realistic rendering, or for doing faster clay renders
Render it with pathtracing so we can see the difference between the two pictures

Re: strange copper thing on the coffee table
Posted: Fri Jan 29, 2010 9:49 pm
by luchschen
directlighing is good if you want to do previz work,
OK'
When I try to switch pathtracing program crashes.
I'll try more tomorrow