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maya plugin blue screen

Posted: Sun Oct 06, 2013 9:29 pm
by g0ll4m
this is what i get when i try the plug in. everything is loaded correctly including the standalone app

Re: maya plugin blue screen

Posted: Sun Oct 06, 2013 11:09 pm
by JimStar
Please enable the "Verbose mode" in Octane global settings, and look at console messages...

Re: maya plugin blue screen

Posted: Sun Oct 06, 2013 11:19 pm
by g0ll4m
I just enabled verbose mode, where are the console messages located?

*if console is the same as output window, im looking at it now, but what would i be looking for?

I have a light in the scene, and an octane camera and an octane material assigned to the geometry

The standalone app works, I tested it with the same geometry, what could this mean as the renderer idles on the default blue sreen?

Re: maya plugin blue screen

Posted: Mon Oct 07, 2013 12:16 am
by JimStar
Console - I just mean "Maya Script Editor".;) It is where you get all the messages from Maya.

Re: maya plugin blue screen

Posted: Mon Oct 07, 2013 12:34 am
by g0ll4m
ok this is what came up in the sript editor, not sure what its telling me though.

// //
// Octane: starting render, frame 1... //
// Octane: Scene scale factor: 1 //
// 0:00 Device "1: Quadro FX 4800 (compute model 1.3)" is DISABLED //
// Warning: Octane: No CUDA devices choosen to render on. Rendering on the first one: Quadro FX 4800 (compute model 1.3) //
// 0:00 Octane engine: creating meshes... //
// 0:00 Gathering Mesh objects data... //
// 0:00 ...done, //
// 0:00 Gathering Subdiv objects data... //
// 0:00 ...done, //
// 0:00 Gathering Octane Light objects data... //
// 0:00 ...done, //
// 0:00 Gathering Instancer objects data... //
// 0:00 ...done, //
// //
// 0:00 Setting Mesh data of general mesh //
// ****************************** GENERAL MESH DATA ****************************** //
// Number of vertices: 28645 //
// Number of normals: 113280 //
// Number of UVs: 30246 //
// Number of polygons: 28320 //
// Number of material indices: 28320 //
// Number of vertex indices: 113280 //
// Number of normal indices: 113280 //
// Number of UV indices: 113280 //
// 0:00 ...done setting Mesh data in 0:00 //
// 0:00 Voxelizing... //
// 0:00 ...voxelized in 0:00 //
// 0:00 ...done creating meshes //
// 0:00 Octane mesh data is set to render engine. //
// 0:00 Octane kernel set: Direct Lighting //
// //
// ****************************** THIN LENS CAMERA ********************************* //
// Name: perspShape //
// Orthographic: 0 //
// Film width: 35.999928, Focal length: 35, calculated FOV: 54.432129 //
// Aperture: 1 //
// Aperture edge: 1 //
// Distortion: 0 //
// Auto-focus: 1 //
// Focal depth: 100 //
// Stereo: 0 //
// Stereo distance: 0.02 //
// Near clip depth: 0.01 //
// Camera: X: 5.210366, Y: 13.408741, Z: 42.993878 //
// Target: X: -1.451117, Y: 8.460423, Z: -1.053128 //
// Up: X: -0.0165086, Y: 0.993887, Z: -0.109158 //
// IMAGER: //
// Exposure: 1 //
// FStop: 2.8 //
// Iso: 100 //
// Gamma: 1 //
// Response: 105 //
// Vignetting: 0.3 //
// Saturation: 1 //
// Hot pixel removal: 1 //
// Premultiplied alpha: 0 //
// Min display samples: 1 //
// Dithering: 0 //
// White saturation: 0 //
// POSTPROCESSOR: //
// Enabled: 0 //
// Bloom power: 1 //
// Glare power: 0.1 //
// Glare ray count: 3 //
// Glare angle: 15 //
// Glare blur: 0 //
// Spectral intensity: 0 //
// Spectral shift: 2 //
// //
// ********************** DEFAULT TEXTURE ENVIRONMENT ******************** //
// Power: 0.0 //
// Rotation: X 0.0, Y 0.0 //
// //
// 0:00 Octane engine: Target node is set... //
// 0:00 Octane: Scene export complete. //
// 0:00 Setting refresh rate to 100 ms... //
// 0:00 ...done //

Re: maya plugin blue screen

Posted: Mon Oct 07, 2013 1:01 am
by JimStar
g0ll4m wrote:// Warning: Octane: No CUDA devices choosen to render on. Rendering on the first one: Quadro FX 4800 (compute model 1.3) //
Here is the reason. Too old CUDA compute model...

Re: maya plugin blue screen

Posted: Mon Oct 07, 2013 2:44 am
by g0ll4m
how is it that the standalone app works but the maya plugin doesnt?

Re: maya plugin blue screen

Posted: Mon Oct 07, 2013 10:32 pm
by g0ll4m
ok, it works now, i swapped out my graphics card with a new one. The standalone app renders ridiculously fast, but the maya plugin i can't get similar results,

i have a light in the scene and i tried adjusting the max samples size but it still looks the same, it barely shows up through the renderer.

am i missing something?

nevermind, i needed an environment and i guess im using the lights improperly