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				4 GTX Titans, SLOW render times
				Posted: Mon Sep 23, 2013 11:29 pm
				by oyjay76
				Howdy Octane Peeps,
I'm trying to learn Octane at the moment and I'm running into some unexpected results. I've got four GTX Titans and I'm having trouble getting good render times. It has to be my fault, right? See the attached frame. This is a very simple interior, with barely anything inside, but it's taking 2 minutes per frame to get to 5000 samp/pix at 1280x720 and its still VERY noisy. Can someone offer some advice on how to reduce render times and noise? I'm using OctaneDaylight with a large portal in the window.  I HAVE to believe that 4 Titans can do markedly better than this.
Thanks for any tips/tricks/advice/help
JJ
			 
			
					
				Re: 4 GTX Titans, SLOW render times
				Posted: Tue Sep 24, 2013 1:53 am
				by xxdanbrowne
				It takes me several hours to get to 5000 samples.
Octane render isn't instant!
			 
			
					
				Re: 4 GTX Titans, SLOW render times
				Posted: Tue Sep 24, 2013 3:06 am
				by Karba
				oyjay76 wrote:Howdy Octane Peeps,
I'm trying to learn Octane at the moment and I'm running into some unexpected results. I've got four GTX Titans and I'm having trouble getting good render times. It has to be my fault, right? See the attached frame. This is a very simple interior, with barely anything inside, but it's taking 2 minutes per frame to get to 5000 samp/pix at 1280x720 and its still VERY noisy. Can someone offer some advice on how to reduce render times and noise? I'm using OctaneDaylight with a large portal in the window.  I HAVE to believe that 4 Titans can do markedly better than this.
Thanks for any tips/tricks/advice/help
JJ
Remove portals. You have big enough windows.
OctaneDayLight? I don't see any sun light there. Use texture environment.
Use PT if you are using PMC.
 
			
					
				Re: 4 GTX Titans, SLOW render times
				Posted: Tue Sep 24, 2013 11:07 pm
				by manalokos
				Titans aren't that fast... they're slower than GTX 590 from the 80´s  

 , they just have much more memory...  
 
 
And in pathtracing you need 4 times more samples to double the signal to noise ratio, so it means that you need 4 Titans to have half the noise you have with 1 Titan with the same render times... 
Best regards
Filipe
 
			
					
				Re: 4 GTX Titans, SLOW render times
				Posted: Wed Sep 25, 2013 7:55 am
				by Refracty
				cook it longer
16000 Samples should be fine
			 
			
					
				Re: 4 GTX Titans, SLOW render times
				Posted: Wed Sep 25, 2013 10:26 am
				by mbetke
				Or render bigger, resize then and the small grain is gone.
			 
			
					
				Re: 4 GTX Titans, SLOW render times
				Posted: Thu Sep 26, 2013 5:53 am
				by oyjay76
				Hi guys.  Thank you for all the replies.  I finally decided to use an old V-Ray trick to speed things up - put a large light in front of the window and remove the physical sky.  By doing that, I was able to get render times down to around 30 seconds for 1280x720 with an acceptable noise level at 1000 samp/pix
Attached is a rendering I did at double resolution which took less than 10 minutes at 2000 samp/pix
manalokos, I bought the Titans because I need the extra VRAM, but thanks for crapping all over my new gear!
I was able to render out a 30-second animation of this room in several hours.  I'll post the video tomorrow.
Thanks again for the helpful comments,
JJ
			 
			
					
				Re: 4 GTX Titans, SLOW render times
				Posted: Thu Sep 26, 2013 6:58 am
				by gabrielefx
				my quad Titan burnt my motherboard....
 
good render!
 
			
					
				Re: 4 GTX Titans, SLOW render times
				Posted: Thu Sep 26, 2013 7:28 am
				by NVN
				gabrielefx wrote:my quad Titan burnt my motherboard....
 
good render!
 
burnt?????
 
			
					
				Re: 4 GTX Titans, SLOW render times
				Posted: Thu Sep 26, 2013 8:56 am
				by whersmy
				gabrielefx wrote:my quad Titan burnt my motherboard....
 
good render!
 
Say what again..? psu issues?