Surface linking in scene file
Posted: Tue Sep 10, 2013 3:22 pm
Hi Juan,
I know limitations of LW and Octane SDKs. I also know that, surface properties are saved in object files in LW. But, the question is this : Can there be a way that, Node based surface properties to be linked in the scene file ?
My situation is :
I have many unique prodcut models (about 500) and I need each model to be rendered 360 deg. rotated with 4-5 different color variations in specified surfaces. All will be rendered in same render target settings.
In order to do this, I must save every scene and every object differently. In order to put render files to different directories, I must save every scene particularly. But, to have material information on objects, I must save them for each scene also.
Can there be a way to link "node based material data" to scene for the octane plugin ? (Note : All surfaces are only using Octane materials, without linkage to LW native tools)
Thank you
I know limitations of LW and Octane SDKs. I also know that, surface properties are saved in object files in LW. But, the question is this : Can there be a way that, Node based surface properties to be linked in the scene file ?
My situation is :
I have many unique prodcut models (about 500) and I need each model to be rendered 360 deg. rotated with 4-5 different color variations in specified surfaces. All will be rendered in same render target settings.
In order to do this, I must save every scene and every object differently. In order to put render files to different directories, I must save every scene particularly. But, to have material information on objects, I must save them for each scene also.
Can there be a way to link "node based material data" to scene for the octane plugin ? (Note : All surfaces are only using Octane materials, without linkage to LW native tools)
Thank you