How to work with Node based Textures in Octane
Posted: Mon Sep 13, 2010 4:20 am
I'm trying to get up to speed with Octane--I purchased a license on the strength of the over-view video clips in the "VIDEO" section on the main website menu. Wonderful!... Next up, is actually getting a MacPro, with the right graphics hardware to USE that license.... Another month or so to wait for THAT to happen! :-//
Meanwhile, however I'm finding that the various online "how-to" videos seem to gloss over any of the DETAILS
---hell, even the bare BASICS of how this nodal system works are not all that clearly spelled out.
The ONLY video I've seen (so far) that even TRIES to cover this = http://www.youtube.com/watch?v=R__DosBQsT0 is very fast paced, and HAS NO AUDIO.... so unless you're already "up-to-speed" with actually using the program, it really doesn't help very much at all...The visual quality of the video isn't all that great, either.. :-/
Does the PDF (?) manual that comes with (?) a fully-installed, unlocked and validated Octane installation cover IN DETAIL some how-to-use-notes "from the ground up"? How would you (presumably an "average user") rate the documentation for Octane on this, and how is it overall?
Are there any plans to have further additions and improvements to the overview 'how-to'\tutorial videos on the website?
Also, I've read the "thread" in General Discussion on "textures" and am STILL confused...
Is it possible to set up some "complex" multi-nodal texture---and then EXPORT it into some sort of stand-alone "texture-file" or "saved textures library" that Octane can read-back into the program, so I don't have to keep "Reinventing the Wheel" (or in this case "Reinventing Lumpy Rusty surface with dark Scratches", or whatever...
A materials library, and some easy way of SHARING texture-files (?) back and forth,
or posting them "to view" online would be AWESOME! ---is this happening?--and if not, then WHEN?
Meanwhile, however I'm finding that the various online "how-to" videos seem to gloss over any of the DETAILS
---hell, even the bare BASICS of how this nodal system works are not all that clearly spelled out.
The ONLY video I've seen (so far) that even TRIES to cover this = http://www.youtube.com/watch?v=R__DosBQsT0 is very fast paced, and HAS NO AUDIO.... so unless you're already "up-to-speed" with actually using the program, it really doesn't help very much at all...The visual quality of the video isn't all that great, either.. :-/
Does the PDF (?) manual that comes with (?) a fully-installed, unlocked and validated Octane installation cover IN DETAIL some how-to-use-notes "from the ground up"? How would you (presumably an "average user") rate the documentation for Octane on this, and how is it overall?
Are there any plans to have further additions and improvements to the overview 'how-to'\tutorial videos on the website?
Also, I've read the "thread" in General Discussion on "textures" and am STILL confused...
Is it possible to set up some "complex" multi-nodal texture---and then EXPORT it into some sort of stand-alone "texture-file" or "saved textures library" that Octane can read-back into the program, so I don't have to keep "Reinventing the Wheel" (or in this case "Reinventing Lumpy Rusty surface with dark Scratches", or whatever...

A materials library, and some easy way of SHARING texture-files (?) back and forth,
or posting them "to view" online would be AWESOME! ---is this happening?--and if not, then WHEN?
