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Shot glass

Posted: Sat Sep 11, 2010 9:54 pm
by MaTtY631990
Just a test of faster glass rendering. Rendered with new pre 2.3, Took about 5 minutes to render. a couple of different camera responses used.

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Re: Shot glass

Posted: Sat Sep 11, 2010 10:01 pm
by justix
MaTtY631990 wrote:Just a test of faster glass rendering. Rendered with new pre 2.3, Took about 5 minutes to render. a couple of different camera responses used.

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PC Spec?

Re: Shot glass

Posted: Sat Sep 11, 2010 10:28 pm
by MaTtY631990
AMD Phenom II X4 940 CPU
Window 32 bit
4 GB RAM
GTX 470

Re: Shot glass

Posted: Sat Sep 11, 2010 10:49 pm
by radiance
nice but what's the verdict/conclusion.

on a scale of 1 to 5, what's the improvement.

1. worse
2. cannot see difference
3. slightly better but unsure
4. an improvement
5. works perfect now

this would be good feedback to direct our development for the next pre 2.3_4

Radiance

Re: Shot glass

Posted: Sun Sep 12, 2010 11:33 am
by pixelrush
..just tacking on my opinion of the new glass...
in my amateurish experiments I find it 'good' but somehow 'lifeless' and ultimately not convincing. :|
somehow it looks plasticky no matter what
I would rate it 3.5 but I'm no expert technically. :roll:

Re: Shot glass

Posted: Sun Sep 12, 2010 12:31 pm
by JurassicPerk
MaTtY631990 wrote:Just a test of faster glass rendering. Rendered with new pre 2.3, Took about 5 minutes to render. a couple of different camera responses used.
Hi MaTtY631990,

I like you renders but there's a problem I'd like to address: I think there should not be any space between the liquid and the side-borders of the glass (have a look at the example below).

To achieve this in octane, you must make the liquid mesh compenetrate with the glass mesh.

Please someone correct me if I'm wrong.

Thanks,
Giuliano