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Zbrush to Octane: Making Bread

Posted: Sat Aug 31, 2013 8:20 pm
by natalievfx
Another time-lapse of some work I did during the the Geico project.

[youtube]http://www.youtube.com/watch?v=PLImikf_HlU&feature=c4-overview&list=UUpSoNL2Vfuc5seBDzyUBcPw[/youtube]

-Natalie
VFX Supervisor at Big Machine Design
Running 3 Titans, 2 690's, 3 660's and a 780m

Re: Zbrush to Octane: Making Bread

Posted: Sun Sep 01, 2013 8:54 am
by gordonrobb
Do you have just a plain YouTube link (if that's where it is) ipad doesn't trike playing these embedded vids on this site for some reason. And keen to see this.

Re: Zbrush to Octane: Making Bread

Posted: Sun Sep 01, 2013 9:50 am
by gordonrobb
It's ok. watched it on someones PC. AWesome work there.

Re: Zbrush to Octane: Making Bread

Posted: Sun Sep 01, 2013 1:28 pm
by p3taoctane
What is so educational about this is that in order to get just one element of this wonderful piece looking good.
Many many steps and software products are required. Very impressive and reminds me how much I have to learn.

Thanks for sharing

Re: Zbrush to Octane: Making Bread

Posted: Mon Sep 02, 2013 2:20 am
by OctaneWannabe
I noticed you also use 3d-Coat quite a bit (but far above my competence level).

I own 3d-Coat V4 - and have considered whether I should get zBrush also.

With the new 3dCoat auto retop that's currently almost finished, I'm hoping that 3d-Coat will catch up to what I've heard is a very cool ZRemesher zBrush feature.

I'm curious which operations you feel zBrush is superior to 3d-Coat, and if that's changing?

In other words, should I also pursue zBrush for certain tasks?

And if so, which tasks for zBrush, which tasks for 3d-Coat?

Re: Zbrush to Octane: Making Bread

Posted: Mon Sep 02, 2013 3:32 am
by natalievfx
3d coat is an amazing piece of software. I primarily use it for texturing and uvs. I think that zbrush is a little more powerful in sculpting and auto-retopo. I think zbrush is worth looking into. program is ridiculously powerful in some ways. I use zbrush for first sculpting and topo and then finish with coat for uvs and texturing:)

Re: Zbrush to Octane: Making Bread

Posted: Mon Sep 02, 2013 1:21 pm
by gordonrobb
This is seriously fantastic to wathc, and I'm with you on most of what you're doing. What is it you are doing in photoshop though? Any chance of a headline walkthrough of your process?

Re: Zbrush to Octane: Making Bread

Posted: Tue Sep 03, 2013 5:08 pm
by xxdanbrowne
Awesome work there.

Workflow is not too dissimilar to mine though I use some different tools:
If I'm going to need to tweak the texture in photoshop I'd use Headux UVlayout for UVs. If I'm not going to tweak much I'd just use auto mapping in maya. I texture mainly using Zbrush spotlight tool. In terms of normal maps etc I've used xnormal but prefer to use knald if I'm going with an external tool.

I know a lot of people used xnormal to eliminate problems with generating proper maps because of UVs being too close to the edge of the map for Zbrush's liking so people used xnormal to bake high poly details to low poly details externally instead of in Zbrush... this appears to have been fixed now in the latest install of Zbrush.

Another thing Zbrush now has is absolutely kick-ass auto-retopo tools. Zremesher is a thing to behold.

Re: Zbrush to Octane: Making Bread

Posted: Tue Sep 03, 2013 6:44 pm
by natalievfx
I agree the new retopo in zbrush is crazy. I think that it changed the game in some ways. pretty exciting:)